Lakebane Shadowbane emulator character builder and calculator for the Lakebane server. Plan builds, skills, disciplines, runes, and stats.
You're slight of frame, and excel
in tasks that involve coordination and deftness. Due to your build,
you may not be as strong as others, but you're certainly more
coordinated and agile.
Creation Cost: 6
Rune Category: Dexterity
Requires Dexterity of:
40
Granted: 5 Base Dexterity/ 5 Max Dexterity
I'm not left-handed either! You can use either hand with equal facility, whether writing, switching hands mid-combat, or using two weapons at once to overcome a foe. Creation Cost: 12
Requires Dexterity of: 50
Required Class: Fighter
Applies Effect(s):
This entity can wield weapons in both hands.
An apprenticeship at the forge hammering and working metal with a master blacksmith made you stronger than most, though a bit slower of hand and wit. Creation Cost: 8
Rune Category: Apprentice
Requires Strength of:
40
Granted: 10 Base Strength/ 10 Max Strength
Granted:
-5 Base Dexterity/ -5 Max Dexterity
Granted: -5 Base
Intelligence/ -5 Max Intelligence
You carry the favor of one or more
of the Gods: through their blessings, your flesh can better endure
divine wrath and holy power.
Creation Cost: 4
Prohibited Race: Vampire
Applies Effect(s):
Holy Resistance: + 5
You've got a dash of the
desert-dwelling Irekei blood in your veins, burning hot within you.
Because of this, you've inherited a little of their famed resistance
to heat and fire.
Creation Cost: 4
Prohibited Race: Vampire
Applies Effect(s):
Fire Resistance: + 5
The khar'ika, the sacred blood
fire of the Dragon, burns in your veins. Kindled by the flames of the
sun, it shall ward your flesh from lesser flames forevermore!
Creation Cost: 8
Required Race: Irekei
Applies Effect(s):
Fire Resistance: + 5
The blood of the Northmen runs
through your veins, making you resilient against frost and cold.
Creation Cost: 4
Applies Effect(s):
Cold Resistance: + 5
Born to a family of humble
peasants, you spent your youth defending your home with peasant's
weapons. Staves may not be flashy, but a length of hickory can still
split skulls!
Creation Cost: 4
Rune Category: Childhood
Prohibited Races: Dwarf,
Irekei
Granted: +5 to Staff skill
The blood of ancient Ethyria runs
in your veins. Blessed above all other Human kindred by the
All-Father, you have inherited their renowned piety and resolve.
Creation Cost: 0
Rune Category: Subrace
Required Race: Human
Granted:
5 Base Spirit/ 10 Max Spirit
Applies Effect(s):
Mana Recovery Rate: + 10%
The blood of the Gwendannen flows true in your veins. Like the Hill-men of old you are doughty and tough, as sturdy as stones and tough as deep tree roots. Creation Cost: 0
Rune Category: Subrace
Required Race: Human
Granted:
5 Base Con/ 10 Max Con
Applies Effect(s):
Stamina Recovery Rate: + 10%
The blood of the Invorri, Torvald's folk, flows strongly in your veins, bringing with it the strength and toughness of your Northmen ancestors. Creation Cost: 0
Rune Category: Subrace
Required Race: Human
Granted:
5 Base Strength/ 10 Max Strength
Applies Effect(s):
Health Recovery Rate: + 10%
The blood of the Sage-kings of
Irydnu flows in your veins. Dark-skinned lords of distant lands, the
Irydnu are renowned for their intellects and mastery of the magical
arts.
Creation Cost: 0
Rune Category: Subrace
Required Race: Human
Granted:
5 Base Intelligence/ 10 Max Intelligence
Applies Effect(s):
Mana Recovery Rate: + 10%
The blood of the Taripontor flows
in your veins. The sailors and master-smiths of Tariponto have ever
been renowned for their guile and skill, and you share their agility.
Creation Cost: 0
Rune Category: Subrace
Required Race: Human
Granted:
5 Base Dexterity/ 10 Max Dexterity
Applies Effect(s):
Stamina Recovery Rate: + 10%
Life may be filled with troubles,
but you've learned that a good crossbow can keep trouble at bay. A
natural marksman,you're at your best when using a good crossbow.
Creation Cost: 4
Rune Category: Childhood
Required Classes:
Fighter, Rogue
Granted: +5 to Crossbow skill
"You talking to me?" is
your motto. A scrapper from birth, you have been quick to throw
punches, and as a result, you're better than most at the art of
unarmed fighting and brawling.
Creation Cost: 4
Rune Category: Background
Required Class:
Fighter
Level 1: granted skill Unarmed Combat (+
10 point bonus)
Adept at the utilization of
reason, you possess far more intellect than any of the slack-witted
cretins around you. Remind them of this often, but use small words so
they'll understand.
Creation Cost: 12
Rune Category: Intelligence
Requires Intelligence of:
50
Granted: 10 Base Intelligence/ 10 Max Intelligence
Perhaps you were a blacksmith in a
previous life. Swinging a hammer comes naturally to you, and you
learned long ago there is little in life that isn't fixed by a short,
sharp shock.
Creation Cost: 4
Rune Category: Background
Granted: +5 to Hammer
skill
The mark of the Fey Folk is upon you: enchantment flows
in your very blood, giving you some resistance to harmful spells.
sharp shock.
Creation Cost: 4
Rune Category: Background
Granted: Magic Resistance: + 5
skill
Clever and intuitive, you're a
quick learner, able to deduce things rapidly with frequent success.
Study and practice have always come easily, letting you master new
skills quickly.
Creation Cost: 6
Rune Category: Intelligence
Requires Intelligence of:
40
Granted: 5 Base Intelligence/ 5 Max Intelligence
You first heard the voices in your dreams, murmuring arcane verses. Some think they drove you mad, but you revel in the mystic secrets they imparted to you. Creation Cost: 8
Required Class: Mage
Granted: +5 to Sorcery
skill
Granted: +5 to Warding skill
As a child you were touched by a powerful divine being. Your faith has shone like a beacon ever since, and the Healer's ways come naturally to you.
Creation Cost: 8
Required Class: Healer
Granted:
+5 to Benediction skill
Granted: +5 to Restoration skill
Because you have such keen eyes
you were trained by a master archer. Your skill and accuracy with a
bow attest to his skills.
Creation Cost: 4
Rune Category: Background
Required Classes: Fighter,
Rogue
Granted: +5 to Bow skill
You're clearly in touch with the
supernatural powers and beings who inhabit the higher worlds. Thus,
your capacity for magic is greater than normal.
Creation Cost:
12
Rune Category: Spirit
Requires Spirit of:
50
Granted: 10 Base Spirit/ 10 Max Spirit
You're quick on your feet, and
have a physical gift that makes you a gifted sprinter, able to match
a hare in a footrace.
Creation Cost: 10
Requires Dexterity of: 50
Applies Effect(s):
Movement Rate: + 5%
Though you don't have the height
to show for it, you have the blood of giants in your veins, making
you stronger than most, though your will is not as strong as it could
be.
Creation Cost: 14
Requires Constitution of: 40
Requires Strength of:
50
Required Races: Aelfborn, Human, Shade
Granted:
10 Base Strength/ 15 Max Strength
Granted: -5 Base
Dexterity/ -10 Max Dexterity
Granted: 5 Base Con/ 10 Max
Con
Granted: -5 Base Intelligence/ -10 Max Intelligence
They've always said you're healthy
as an ox, though you'd say that you're even healthier. You certainly
feel like you could eat a whole ox!
Creation Cost: 12
Rune Category: Constitution
Requires Constitution of:
50
Granted: 10 Base Con/ 10 Max Con
You're tough and resilient, and
able to shrug off or ignore injury that might keep lesser folk in
their sickbeds.
Creation Cost: 6
Rune Category: Constitution
Requires Constitution of:
40
Granted: 5 Base Con/ 5 Max Con
In you the heroes of ancient song
have taken shape again: you're a veritable mountain of muscle, a
paragon of might.
Creation Cost: 12
Rune Category: Strength
Requires Strength of:
50
Granted: 10 Base Strength/ 10 Max Strength
Since the
birth of the world Kenaryn the Hunter has chased beasts through the
wild. You've always followed in the Hunter God's footsteps, taking
the spear as your favored weapon.
Creation Cost: 4
Rune Category: Background
Granted: +5 to Spear
skill
You're tough, and have the potential
to be tougher than leather. It will take a lot of practice and effort
to get there, though.
Creation Cost: 2
Rune Category: Increase Maximum Constitution
Granted:
1 Base Con/ 3 Max Con
Your potential for quick movement
and great dexterity is notable, and with practice, you will move with
the speed of a serpent.
Creation Cost: 2
Rune Category: Increase Maximum Dexterity
Granted:
1 Base Dexterity/ 3 Max Dexterity
Your mind is like a razor, but it
can be even sharper. You have magnificent intellectual potential, if
you study and practice to achieve it.
Creation Cost: 2
Rune Category: Increase Maximum Intelligence
Granted:
1 Base Intelligence/ 3 Max Intelligence
Your will is greater than most
around you. If you work hard at focusing at your inner strength you
can achieve the highest peak of spirituality.
Creation Cost:
2
Rune Category: Increase Maximum Spirit
Granted: 1
Base Spirit/ 3 Max Spirit
You have greater potential for
mighty strength than others of your people. You must work hard and
practice to achieve your glory, however.
Creation Cost: 2
Rune Category: Increase Maximum Strength
Granted:
1 Base Strength/ 3 Max Strength
Your mind is strong, and you have some small ability to resist injury to your psyche. Creation Cost: 4
Applies Effect(s):
Mental Resistance: + 5
You've never been fleet of foot, but
when the thrill of battle takes hold you become unstoppable,
shrugging off blows and ignoring pain.
Creation Cost: 8
Required Races: Dwarf, Half-Giant, Minotaur
Applies Effect(s):
Crushing Resistance: + 5
Piercing Resistance: + 5
Slashing Resistance: + 5
Movement Rate: -10%
"Where'd you get that?"
you often hear when you drop into a knife-fighter stance and a
razor-edged dagger slides from your sleeve. You're adept at using
short blades, fast and sharp.
Creation Cost: 4
Rune Category: Background
Granted: +5 to Dagger
skill
You spent a term serving an errant
knight, lugging his armor and weapons around, jumping at every order.
You learned a lot about armor, how to don it and wear it in battle.
Creation Cost: 4
Rune Category: Mentor
Required Classes: Fighter,
Rogue
Granted: +5 to Medium Armor skill
You're blessed with better hand-eye coordination than most, keen of eye and quick of hand. Maybe quicksilver runs in your veins. Creation Cost: 12
Rune Category: Dexterity
Requires Dexterity of:
50
Granted: 10 Base Dexterity/ 10 Max Dexterity
If some Grobold archers fire four
arrows at you and four friends, you'll be the one who doesn't get
hit. "Just lucky," you'll think as you run over to kill the
little creeps. You're right.
Creation Cost: 8
Applies Effect(s):
Defense Bonus: + 5%
No stranger to the battlefield, you
spent some time roaming with a band of freebooters. They trained you
well in the use of polearms, and you favor them to this day.
Creation Cost: 4
Rune Category: Background
Granted: +5 to Pole Arm
skill
Maybe you're not there yet, but in
your sinews and muscles lies an untapped strength, Herculean in
potential.
Creation Cost: 6
Rune Category: Strength
Requires Strength of:
40
Granted: 5 Base Strength/ 5 Max Strength
You spent a long term conscripted
into the local militia, and have basic training with light armor as a
result.
Creation Cost: 4
Rune Category: Mentor
Prohibited Class: Mage
Granted:
+5 to Light Armor skill
Everyone, it is said, has a talent:
yours is for slaying. Truly fell-handed, you have a knack for putting
point or edge exactly where you wish.
Creation Cost: 8
Applies Effect(s):
Attack Bonus: + 5%
A youth spent as the servant of a
priest left you with greater spirit and more capacity to use
supernatural Mana, but a little less nimble than you might have been.
Creation Cost: 8
Rune Category: Apprentice
Requires Spirit of:
40
Granted: -5 Base Strength/ -5 Max Strength
Granted:
-5 Base Intelligence/ -5 Max Intelligence
Granted: 10 Base
Spirit/ 10 Max Spirit
They said your devotion to this
weapon was foolish, but you were adamant. After long and painful
training, now you can wield what others of your class and rank
cannot.
Creation Cost: 10
Prohibited Class: Fighter
Level 1: granted skill
Axe
They said your devotion to this
weapon was foolish, but you were adamant. After long and painful
training, now you can wield what others of your class and rank
cannot.
Creation Cost: 10
Required Classes: Fighter, Rogue
Level 1: granted
skill Bow
They said your devotion to this
weapon was foolish, but you were adamant. After long and painful
training, now you can wield what others of your class and rank
cannot.
Creation Cost: 10
Required Classes: Fighter, Rogue
Level 1: granted
skill Crossbow
They said
your devotion to this weapon was foolish, but you were adamant. After
long and painful training, now you can wield what others of your
class and rank cannot.
Creation Cost: 10
Required Class: Healer
Level 1: granted skill
Dagger
They said your devotion to this
weapon was foolish, but you were adamant. After long and painful
training, now you can wield what others of your class and rank
cannot.
Creation Cost: 10
Required Classes: Mage, Rogue
Level 1: granted
skill Hammer
They said your devotion to this
weapon was foolish, but you were adamant. After long and painful
training, now you can wield what others of your class and rank
cannot.
Creation Cost: 10
Level 1: granted skill Pole Arm
They said your devotion to this
weapon was foolish, but you were adamant. After long and painful
training, now you can wield what others of your class and rank
cannot.
Creation Cost: 10
Level 1: granted skill Spear
They said your devotion to this
weapon was foolish, but you were adamant. After long and painful
training, now you can wield what others of your class and rank
cannot.
Creation Cost: 10
Required Class: Fighter
Level 1: granted skill
Staff
They said your devotion to this
weapon was foolish, but you were adamant. After long and painful
training, now you can wield what others of your class and rank
cannot.
Creation Cost: 10
Required Classes: Healer, Mage
Level 1: granted
skill Sword
You spent your childhood in among a
band of rugged Invorri barbarians. They taught you many things, but
their love of axes stayed with you longest.
Creation Cost:
4
Rune Category: Childhood
Prohibited Races: Dwarf,
Elf, Irekei, Minotaur
Granted: +5 to Axe skill
The mighty horselords of the plains
fostered you in your early years, teaching you Law, Honor, and the
way of the spear.
Creation Cost: 4
Rune Category: Childhood
Prohibited Races: Aracoix,
Centaur, Elf, Minotaur
Granted: +5 to Spear skill
Some might dismiss it as fairy-tale,
but you spent your youth under the earth, raised by hardy Dwarves.
Years of work in mine and forge left you with a knack for hammers.
Creation Cost: 4
Rune Category: Childhood
Prohibited Races: Dwarf,
Elf
Granted: +5 to Hammer skill
Through some twist of fate you were
raised in an Elven city. Living among them taught you their cruel
ways, their wit, and their mastery of swords.
Creation Cost:
4
Rune Category: Childhood
Prohibited Races: Centaur,
Dwarf, Elf, Irekei
Granted: +5 to Sword skill
Deception, theft, and larceny were
the curriculum in the secret halls of the Thieves' Guild. You quickly
learned that a good dagger is the only thing you can truly trust.
Creation Cost: 4
Rune Category: Childhood
Prohibited Race:
Dwarf
Granted: +5 to Dagger skill
Whether
Elves or Gwendannen, woodfolk have always hunted with bows. The time
you spent in the forests has made archery second nature to you.
Creation Cost: 4
Rune Category: Childhood
Required Classes: Fighter,
Rogue
Prohibited Races: Dwarf, Irekei
Granted: +5
to Bow skill
Of the three Elven bloodlines, the
blue-skinned High Ice Lords of the Dar Khelegur were the cruelest,
and the most beloved of Saedron, goddess of magic. You are of that
noble bloodline.
Creation Cost: 0
Rune Category: Subrace
Required Race:
Elf
Granted: 5 Base Intelligence/ 10 Max Intelligence
Applies Effect(s):
Mana Recovery Rate: + 10%
Of the three kindreds of the
Firstborn, the green-skinned Sea Lords of the Gwaridorn were the
strongest, masters of war and battle. You are of that storied
bloodline, hardy in combat.
Creation Cost: 0
Rune Category: Subrace
Required Race: Elf
Granted:
5 Base Con/ 10 Max Con
Applies Effect(s):
Health Recovery Rate: + 10%
Of the three nations of the Elves,
the gold-skinned Twathedelion were the fairest, agile dwellers in the
deep forest and masters of the bow. You are of that renowned
bloodline.
Creation Cost: 0
Rune Category: Subrace
Required Race:
Elf
Granted: 5 Base Dexterity/ 10 Max Dexterity
Applies Effect(s):
Stamina Recovery Rate: + 10%
You've swung your sword for any
who'd pay you. Maybe you believed in what you did, or it was just for
love of gold. Now, you're better with a blade for it, and that's what
matters.
Creation Cost: 4
Rune Category: Background
Granted: +5 to Sword
skill
Youth spent working in a tradesman's
shop made you skilled in sweeping, stocking shelves, and dusting -
fairly worthless skills, though you can haggle excellently.
Creation Cost: 10
Rune Category: Mentor
Requires Intelligence of:
50
Level 1: granted skill Bargaining
You have less fear of the adder's
bite or the scorpion's sting than most: some virtue in your blood is
proof against poison.
Creation Cost: 4
Applies Effect(s):
Poison Resistance: + 5
The
Horwathi slavers used to throw you in a pit with wild dogs to fight
for meat. Now that you're free, you've found you can still kill with
your bare hands if need be.
Creation Cost: 4
Rune Category: Childhood
Level 1: granted skill
Unarmed Combat (+ 10 point bonus)
From the time you could carry one,
you've shown an uncanny aptitude for polearms. Your knack with
halberd and pike will doubtless serve you well in this age of war.
Creation Cost: 4
Rune Category: Childhood
Granted: +5 to Pole Arm
skill
A mighty storm raged during your
birth, and you first opened your eyes to the flash of lightning. Ever
since, skyfire has been loath to bite you.
Creation Cost:
4
Applies Effect(s):
Lightning Resistance: + 5
Born of demonic blood, your very
flesh is imbued with the taint of Chaos: your body, mind and spirit
are continually changing, allowing you to quickly recover from wounds
and exertions.
Creation Cost: 10
Required Race: Nephilim
Applies Effect(s):
Health Recovery Rate: + 20%
Mana Recovery Rate: + 20%
Stamina Recovery Rate: + 20%
Somewhere in the chaotic web of
thoughts constantly burning in your brain, is a link to the divine,
allowing you to draw more Mana to fuel your crazed spells and powers.
Creation Cost: 10
Requires Spirit of: 50
Applies Effect(s):
Max Mana: + 100
Mana Recovery Rate: + 20%
You hated the ancient Blademaster at
the time, and fled his training after the first lesson. You did learn
that lesson well, however: a sword is as vital to defense as it is to
attack.
Creation Cost: 4
Rune Category: Mentor
Required Class:
Fighter
Granted: +5 to Parry skill
The old cutpurse taught you to
quicken your hands and sharpen your reflexes. His training certainly
made you nimbler, but you still bear the scars of his harshest
lessons.
Creation Cost: 8
Rune Category: Apprentice
Requires Dexterity of:
40
Granted: -5 Base Strength/ -5 Max Strength
Granted:
10 Base Dexterity/ 10 Max Dexterity
Granted: -5 Base Con/
-5 Max Con
With lungs like a bellows, you
rarely get tired, and are able to run and exert yourself far longer
than average folk can.
Creation Cost: 10
Requires Constitution of: 50
Applies Effect(s):
Stamina Recovery Rate: + 20%
Max Stamina: + 30
Not only
are you tough as nails, you could probably eat a bucket of them for
breakfast. You're able to withstand more injury than others.
Creation Cost: 10
Requires Constitution of: 50
Applies Effect(s):
Max Health: + 200
Health Recovery Rate: + 20%
With skin like tanned leather,
you're fairly resistant to injury.
Creation Cost: 12
Prohibited Race: Dwarf
Applies Effect(s):
Crushing Resistance: + 5
Piercing Resistance: + 5
Slashing Resistance: + 5
"There's more to any victory
than striking true," the Warrior taught you long ago. "Even
the best swing is useless if met with a shield." You took his
lesson to heart.
Creation Cost: 4
Rune Category: Mentor
Required Classes: Fighter,
Healer
Granted: +5 to Block skill
You spent your youth traveling with
a troupe of acrobats. Though you no longer tumble for gold, the
movements you learned can help keep you out of harm's way in combat.
Creation Cost: 4
Rune Category: Mentor
Required Class: Rogue
Granted:
+5 to Dodge skill
Unlike those who use reason or
intellect, you rely on intuition, omens, and signs from the spirit
world to guide you. Their voices are loud, and clear, and the signs
are there for all to see.
Creation Cost: 6
Rune Category: Spirit
Requires Spirit of:
40
Granted: 5 Base Spirit/ 5 Max Spirit
The horizon has always called you,
and you've spent most of your life wandering, with a stout stick in
your hand. In your hands, a walking stick can be a formidable weapon.
Creation Cost: 4
Rune Category: Background
Granted: +5 to Staff
skill
You may never know why you were
spared, when that tyrant put your entire village to the sword. Long
years of hard service to the Warlord toughened you, but now you've
escaped!
Creation Cost: 8
Rune Category: Apprentice
Requires Constitution of:
40
Granted: -5 Base Dexterity/ -5 Max Dexterity
Granted:
10 Base Con/ 10 Max Con
Granted: -5 Base Spirit/ -5 Max
Spirit
Since childhood you have seen things
nobody else can see. Though masterful stealth or powerful magic can
still evade your gaze, your keen eyes see much that goes unseen.
Creation Cost: 6
Prohibited Race: Shade
Applies Effect(s):
Can See Invisible Monsters and players
Clarification: Witch Sight grants a player the ability to see invisibility that is PR15 or below.
The Magi of the Conclave came for
you in childhood, and you spent thirteen years in strict tutelage.
Your intellect has been carefully honed, and you are ready to test
it.
Creation Cost: 8
Rune Category: Apprentice
Requires Intelligence of:
40
Granted: -5 Base Con/ -5 Max Con
Granted: 10
Base Intelligence/ 10 Max Intelligence
Granted: -5 Base
Spirit/ -5 Max Spirit
Born in the timberlands, you've been
chopping wood for as long as you could walk. The forests are
perilous, but luckily an axe is as good for felling foes as it is
felling trees.
Creation Cost: 4
Rune Category: Background
Granted: +5 to Axe
skill
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