Editing
Proc
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Category:Game Mechanics]][[Category:Combat]] A '''Proc''' is an enchantment associated with a [[weapon]] that grants it a five percent chance of discharging spell-damage, bleeding over time, poison damage over time, health drain, or stamina damage. "Proc" is short for "programmed random occurrence". == Mechanics == A proc only has a chance to fire on attacks that successfully strike the target with the original physical damage; however, a discharge from a proc will never miss. The damage of a proc discharge is determined using the spell damage formula, associated primarily with [[intelligence]]. Procs are also affected by power damage modifiers such as the [[Doomsayer]] power, "Vengeance of the Pit". == Tiers of Strength == Procs are classified into three and sometimes four different tiers of damage or effectiveness (however, they will always fire at a rate of 5%). Tier one, or "T1" procs offer the lowest damage and are usually undesirable as a suffix enchantment because there are better ones available. However, prefix enchantments only offer T1 procs (e.g. "Icy Poinard") and are sometimes sought-after. Second tier or "T2" procs are available as suffixes on weapons only and are the most common procs found on random drops. Third tier or "T3" procs are the most powerful that are widely available, and are available only in a suffix . T3 procs offer the highest damage or effectiveness for the proc mechanic that players may enchant on their weapons. Fourth tier or "T4" procs are only available on special weapons that were handed out during Feature Character events, which have been discontinued. == Damage Types == Procs are available in many different damage types, all of which can be resisted and exposed. For example, a Necromancer would experience higher proc damage using unholy procs if he was to cast "Unholy Fright", an unholy exposure debuff, beforehand. Alternatively, if the unholy procs were used on a [[Shade]] or a [[Vampire]], the damage would be reduced, as these races have increased resistance to this damage type. === Tier Names === {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #CCCCCC;" ! rowspan="1" | Damage Type ! rowspan="1" | Tier 1 ! rowspan="1" | Tier 2 ! rowspan="1" | Tier 3 ! rowspan="1" | Found on Vendor ! rowspan="1" | minMod ! rowspan="1" | maxMod |- align="right" |- bgcolor="RED" | align="center" | Health Drain<br /> | align="center" | "of the Leech"<br /> | align="center" | "of the Lamprey" <br /> | align="center" | "of the Vampyre" <br /> | align="center" | ''No Data''<br /> | align="center" | 25 <br /> | align="center" | 25 <br /> |- valign="bottom" |- bgcolor="ORANGE" | align="center" | Fire<br /> | align="center" | "of Crackling"<br /> | align="center" | "of Embers"<br /> | align="center" | "of Fire"<br /> | align="center" | ''No Data''<br /> | align="center" | 15 <br /> | align="center" | 51 <br /> |- valign="bottom" |- bgcolor="YELLOW" | align="center" | Lightning<br /> | align="center" | "of Lightning"<br /> | align="center" | "of Storm"<br /> | align="center" | "of Thunderbolts"<br /> | align="center" | ''No Data''<br /> | align="center" | 13 <br /> | align="center" | 53 <br /> |- valign="bottom" |- bgcolor="#CCFF33" | align="center" | Stamina Damage<br /> | align="center" | "Massive"(prefix) & "Of Overwhelming" (suffix)<br /> | align="center" | "of Exhausing"<br /> | align="center" | "of Subduing"<br /> | align="center" | ''No Data''<br /> | align="center" | 5 <br /> | align="center" | 12 <br /> |- valign="bottom" |- bgcolor="GREEN" | align="center" | Poison<br /> | align="center" | "of Poison"<br /> | align="center" | "of Venom"<br /> | align="center" | "of the Fang"<br /> | align="center" | ''No Data''<br /> | align="center" | 4 <br /> | align="center" | 7 <br /> |- valign="bottom" |- bgcolor="GREEN" | align="center" | Poison Blade (Assassin)<br /> | align="center" | ''N/A''<br /> | align="center" | ''N/A''<br /> | align="center" | ''N/A''<br /> | align="center" | ''N/A''<br /> | align="center" | 21 <br /> | align="center" | 45 <br /> |- valign="bottom" |- bgcolor="#0066CC" | align="center" | Cold<br /> | align="center" | "Icy" (prefix) & "of Ice" (suffix)<br /> | align="center" | "of Frost" <br /> | align="center" | "of Frykka" <br /> | align="center" | ''No Data''<br /> | align="center" | 13 <br /> | align="center" | 53 <br /> |- valign="bottom" |- bgcolor="#333399" | align="center" | Unholy<br /> | align="center" | ''No Data''<br /> | align="center" | ''No Data''<br /> | align="center" | "of Oblivion"<br /> | align="center" | Shade, Vampire<br /> | align="center" | 13 <br /> | align="center" | 53 <br /> |- valign="bottom" |- bgcolor="PURPLE" | align="center" | Mental<br /> | align="center" | "of the Mind"<br /> | align="center" | "of the Warlock"<br /> | align="center" | "of the Mentalist"<br /> | align="center" | ''No Data''<br /> | align="center" | 20 <br /> | align="center" | 46 <br /> |- valign="bottom" |- bgcolor="#CC0099" | align="center" | Bleeding<br /> | align="center" | "of Cuts" & "of Burrs"<br /> | align="center" | "of Briars" & "of Claws" <br /> | align="center" | "of Bloodletting"<br /> | align="center" | ''No Data''<br /> | align="center" | 3 <br /> | align="center" | 8 <br /> |- valign="bottom" |- bgcolor="#FF99FF" | align="center" | Magic<br /> | align="center" | "of Wode" or "of Silver"<br /> | align="center" | "of the Dryads" or "of the Spriggan"<br /> | align="center" | "of the Fey"<br /> | align="center" | ''No Data''<br /> | align="center" | 18 <br /> | align="center" | 48 <br /> |- valign="bottom" |- bgcolor="#FFFFFF" | align="center" | Holy<br /> | align="center" | ''No Data''<br /> | align="center" | "of the Just"<br /> | align="center" | "of Truth"<br /> | align="center" | Human, Vampire<br /> | align="center" | 13 <br /> | align="center" | 53 <br /> |- valign="bottom" |- bgcolor="#FFFFFF" | align="center" | Holy Blade (Crusader, Nightstalker)<br /> | align="center" | ''N/A''<br /> | align="center" | ''N/A''<br /> | align="center" | ''N/A''<br /> | align="center" | ''N/A''<br /> | align="center" | 17 <br /> | align="center" | 50 <br /> |- valign="bottom" |} == Sources == There are a few ways to obtain a proc: * Crafted into suffix and/or prefix of a weapon enchantment * Casted upon it by a [[Crusader]]'s "consecrate weapon" * Casted upon it by a [[Nightstalker]]'s "annoint blade" * Casted upon it by an [[Assassin]]'s "poison blade" * Casted upon it by an [[Undead Hunter]]'s "consecrate weapon" While enchantments to weapons are permanent procs, those which were casted to a weapon by another player will expire after a predetermined amount of time. To know how long a casted proc has remaining, one can hover over the weapon in the equip window.
Summary:
Please note that all contributions to Lakebane Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Lakebane Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main Page
Recent Changes
Lakebane
Classes
Races
Disciplines
Runegate
Resource System
Community
All Pages
Categories
Tools
What links here
Related changes
Special pages
Page information