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[[Category:Powers]][[Category:Combat]] '''Weapon Styles''', also known as ''Weapon Powers'' or simply ''Styles'', are [[Power]]s with restricted usage in conjunction with a specific weapon. Weapon Styles can only be used if you are in the combat mode and have the matching weapon in use (for example, "press the foe", a sword weapon style, may only be used if the character wields a sword). Weapon styles go into effect during the next swing of one's weapon after they are cast. A weapon style will increase the user's [[damage]] for one swing, and may also hinder his target in one or more of the following ways: * Bleeding [[DOT]] * [[Debuff]] * [[Dispell]] * [[Power Block]] * [[Stun]] There are also some unique weapon powers available to disciplines and classes: * A [[Giant Killer]]'s [[Cut Down to Size]] will remove a target's [[constitution]] [[buff]]. * A [[Wyrmslayer]]'s [[Drake's Breath]] will ensnare and cause cold damage over time. * A [[Templar]]'s "Sword of St. Malorn" will set its target on fire, causing fire damage over time (DoT). * A [[Huntress]] [[Naargal's Dart]] initiates a poison DoT on the target.<br> For a list of all Weapon Styles in-game, visit [[:Category:Weapon Styles|this]] page === Style Casting === "Style-casting" was once a technique used by any character who used a ranged power with an [[attack rating]]-based success chance. Given the fact that most weapon styles used to grant a temporary increase to attack rating, one could use a weapon style briefly before using another power, thereby gaining the additional attack rating. Attack rating bonuses were removed to prevent style casting.
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