Saboteur

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Discipline Information

Saboteur Rune

Available Races and Classes
Discipline Effects
  • Grants Powers
Discipline Dropper
Trainer Locations
  • Master Saboteur
Discipline Powers

With Catlike Tread
With Catlike Tread's Power Cameo "Personal Invisibility and Untrackability"

Granted: Level 20
Power Rank: 20 (Journeyman)
Power Type: Skill
Stamina Cost: 50
Casting Time: 4 seconds
Recycle Time: 300 seconds
Target and Range: Self/No target
Effect(s):

  • Track Immunity
    • Cannot be detected by Track
  • Invisibility
    • Movement Rate: -20% to -0% (from power rank 20 to 40)
    • Duration: 90 to 120 seconds (from power rank 20 to 40)
    • Stack Category: Invisible

Infiltrate
Infiltrate's Power Cameo "Teleport Self"
(You can only use this once a Sapper has pointed the way in)

Granted: Level 20
Power Type: Skill
Stamina Cost: 100
Casting Time: 21 seconds
Recycle Time: 60 seconds
Power User Requirements: Point The Way In
Target and Range: Self/No target
Effect(s): Channel breaks on Damage

  • Teleport
    • Caster is teleported to ground selection

Sabotage
Sabotage's Power Cameo "Spire Disable"
(Shuts down a siege spire temporarily)

Granted: Level 20
Power Type: Skill
Stamina Cost: 75
Casting Time: 11 seconds
Recycle Time: 60 seconds
Requires Hit Roll: No
Mode Required: Non-Combat Mode Only
Target and Range: Buildings (20 Units)
Effect(s): Channel breaks on Damage

  • Disable Siege Spire
    • Target siege spire is shut down, and cannot apply its effects to those in city zone.
    • Duration: 2:00 minutes

Foul The Works
Foul The Works Power Cameo "Siege Engine Disable"
(Affected siege engine ceases to attack temporarily)

Granted: Level 20
Power Type: Skill
Stamina Cost: 50
Casting Time: 6 seconds
Recycle Time: 30 seconds
Requires Hit Roll: No
Target and Range: Siege Engines (20 Units)
Effect(s):

  • Disable Siege Engine
    • Target cannot attack
    • Target cannot cast spells or use powers
    • 'Duration: 3:00 minutes