Related changes
← Stance
Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
12 March 2026
| 02:58 | Assassin diffhist −36 Damayah talk contribs | ||||
|
|
N 02:31 | Skill 2 changes history +616 [Damayah (2×)] | |||
|
|
02:31 (cur | prev) −12 Damayah talk contribs | ||||
| N |
|
02:26 (cur | prev) +628 Damayah talk contribs (Created page with "A '''skill''' is a type of usable ability similar to a power. Skills are unique in that they do not interrupt certain ongoing effects of other abilities. Namely, invisibility, wereforms, and Traveling Stance. == List of Skills == *Sprint *Traveling Stance *Combat Stances *Tracking *Backstab (Assassin) *Slayer's Focus (Assassin) *Turn Steel (Ranger) *Barbarian#Unstop...") | |||
|
|
N 02:27 | Hit Roll 2 changes history +2,598 [Damayah (2×)] | |||
|
|
02:27 (cur | prev) −93 Damayah talk contribs | ||||
| N |
|
02:26 (cur | prev) +2,691 Damayah talk contribs (Created page with "Category:Game Mechanics Category:Formulas Category:Combat '''Hit roll''' is the formula used to determine the success of an attack. Each time an attack is made on an enemy player, an internal calculation will take place to determine if the attack misses or not. The term "hit roll" is a holdover from tabletop role playing games, where dice were rolled to determine if an attack was successful. == How the Hit Roll is Calculated == File:CLb.png||thumb|300px|A...") | |||