Channeler: Difference between revisions
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Revision as of 04:34, 24 February 2026
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Overview
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The Channeler conjures the wrath of nature to decimate his enemies. The salvos of ice, fire, and lightning hewn by him are so powerful that they can hinder of halt advancing enemies from their sheer, destructive force. Although he can beckon the earth for some geomantic protection, the Channeler's best defense is his offense.
Powers and Skills
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| Level | Icon | Ability | Description |
| 10 | Hoarfrost | Single-target cold damage and Snare | |
| Mantle of Stone | Personal defense buff | ||
| 12 | Ignite | Single-target fire damage over time | |
| Aura of Flame | Single-target fire damage shield | ||
| 13 | Divert the Aqueous Flow | Single-target dispel cold effect | |
| 14 | Blizzard | Area cold damage and snare | |
| 15 | Divert the Pyretic Flow | Single-target dispel fire effect | |
| Offensive Stance | Personal combat stance | ||
| Defensive Stance | Personal combat stance | ||
| Precise Stance | Personal combat stance | ||
| 16 | Flesh of Granite | Personal melee Damage Absorber | |
| 17 | Divert the Elements | Single-target dispel cold, fire, or ligtning effect | |
| 18 | Incendiary Blast | Area fire damage over time | |
| 20 | Electrocute | Single-target lightning damage and short Stun | |
| 22 | Ride the Winds | Personal flight buff (grants ability to fly) | |
| 26 | Aqueous Rejuvenation | Personal mana heal | |
| 30 | Endure the Sky's Vengeance | Single-target lightning damage resistance buff | |
| Endure Fire's Fury | Single-target fire damage resistance buff | ||
| Endure Water's Chill | Single-target cold damage resistance buff | ||
| 40 | Call Lightning | Area lightning damage and short Stun | |
| 42 | Cloak of Transparency | Personal Invisibility | |
| 46 | Ice Bolt | Single-target cold damage and cold damage resistance debuff | |
| Flesh of Lead | Personal cold, fire, and lightning Damage Absorber | ||
| Weave of the Gnome | Summons a stone Pet | ||
| Weave of the Undine | Summons a water spirit Pet | ||
| Weave of the Salamander | Summons a fire spirit Pet | ||
| Weave of the Sylph | Summons an air spirit Pet | ||
| 48 | Fire Bolt | Single fire damage and fire damage resistance debuff | |
| 50 | Lightning Bolt | Single-target lightning damage and lightning damage resistance debuff | |
| Defeat Water's Chill | Group cold damage resistance buff | ||
| Defeat Fire's Fury | Group fire damage resistance buff | ||
| Defeat the Sky's Vengeance | Group lightning damage resistance buff |
Playstyle Tips
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The Channeler is capable of ludicrous amounts of damage, if played properly. Your casting times tend to skew higher so knowing where and when to anchor yourself for another spell is delicate craft to hone. The two base classes factor heavily into your moment-to-moment decision making.
Mage
- Although it's best to build this character entirely offensive, that doesn't mean you should ignore your defensive options. A correctly timed dance into Defensive Stance or activation of Flesh of Granite can save you from deadly encounter.
- It's tempting with Mage classes that have class invisibility powers to eschew prestunning. Although there are situations where this is sometimes the correct decision, on the whole it is better to stay stun immune given your innate survivability.
- Although you deal multiple damage types, elemental resistance debuffs do not stack with each other so keep in mind the last bolt spell you cast to know what damage type to which your enemy is vulnerable.
Healer
- Blessed Mending and Blessed Healing can be a godsend in many situations, but they do not substitute for good positioning. You are there to rain hell on your opponents. Constantly having to heal yourself cuts into that damage output.
- Due to Healer Channeler's high Defensive Stance, a very popular way to play them is as a high-defense caster. This does, however, cut heavily into your damage output, therefore a high-defense Channeler is not always the right character to bring to a fight.
- Your shield can have an enchantment that increases your chance to block an attack or an enchantment that increases your resistances to a certain damage type. Learning about what types of characters your enemies favor can give you the edge by sculpting your gear to counter them.
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| Channeler Information | |
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| File:RadarStatsChanneler.png | |
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Base Classes |
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Races |
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Disciplines |
Archmage, Battle Magus, Blade Weaver, Blood Prophet, Commander, Conjurer, Darksworn, Enchanter, Rat Catcher, Sanctifier, Shroudborne, Sun Dancer, Traveler |
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Mastery Runes |
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Skills Granted |
Channeling (level 10) |
| Channeler Static Powers These powers cannot be trained higher. Use these ranks to plan accordingly. | |||||||||||||||||||||||
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Stances |
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Weapon Powers |
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Contributions by: Colest and Rewen in 2018
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