Scouts Derived from the tribe of Lakemen. They are masters of nothing but proficient with bows. As they tread in shadows their eyes are keen to see everything under the sun. If you sense a scout is in your area, know that you are not alone and soon to be outnumbered.
- As the best stealth detector in the game, the Scout's most common enemy is other Scouts.
- Scouts are valued in large-scale battles for their grandmaster-rank bow powers, enabling them to cut defense and ground flyers with ease.
- Camouflage can cloak the caster and two allies with max-rank invisibility, preventing all but other Scouts to see them.
- The Scout's own Horwathi Long Bow has the longest range of any bow.
- Aracoix and Nephilim make particularly slippery Scouts due to the 30% speed bonus from flying.
- A Belgosch Scout makes an excellent envoy. When an area is deemed safe, he can summon his master.
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| Scout Information
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| File:RadarStatsScout.png
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Base Classes
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Rogue
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Races
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Aelfborn,
Aracoix,
Elf,
Human,
Irekei,
Nephilim,
Shade,
Vampire
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Disciplines
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Artillerist,
Belgosch,
Black Mask,
Blade Master,
Blade Weaver,
Bounty Hunter,
Gladiator,
Huntsman,
Prospector,
Rat Catcher,
Rune Caster,
Saboteur,
Sky Dancer,
Sun Dancer,
Strigoi,
Traveler,
Undead Hunter,
Wererat
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Mastery Runes
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Master of Great Swords,
Master of Staves,
Master of Swords,
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Skills Granted
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Bow, Athletics, Running (level 10)
Archery, Dagger Mastery, Throwing, Unarmed Combat Mastery (level 20)
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