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  • 19:30, 26 February 2026Strength (hist | edit) ‎[1,137 bytes]Damayah (talk | contribs) (Created page with "Category:Attributes Category:Game Mechanics Category:Formulas '''Strength''' or ''Str'' is defined as "the ability to exert force on physical objects using muscles". This definition has been translated into Shadowbane as a statistic that decides the maximum damage of a certain weapons, the amount of weight one can carry, and will make a character avatar physically larger. == Role in Character Development == Strength determines the maximum damage value for th...")
  • 19:30, 26 February 2026Constitution (hist | edit) ‎[1,240 bytes]Damayah (talk | contribs) (Created page with "Category:Attributes Category:Game Mechanics Category:Formulas '''Constitution''' or ''Con'' is defined as "the physical character of the body as to strength or health". This trait has been adapted as a Shadowbane stat responsible for a measure one's health and stamina. A high constitution score ensures that a character can endure more punishment before dying. == Role in Health And Stamina == Constitution is the primary value tied to a character's Health...")
  • 19:29, 26 February 2026Mob (hist | edit) ‎[2,316 bytes]Damayah (talk | contribs) (Created page with "Category:Game MechanicsCategory:Combat '''Mobs''' (short for mobile objects), also called ''"monsters"'', are non-playing antagonists found in the Shadowbane world. Combat with mobiles is referred to as "Player Versus Environment" (or PvE). Mobiles will attack players on sight or when aggression is generated by attacking or casting a power flagged as "aggressive" upon or nearby them. == Aggression == Aggression or "''aggro''" is a term which represents the anger...")
  • 19:28, 26 February 2026Pet (hist | edit) ‎[4,333 bytes]Damayah (talk | contribs) (Created page with "Category:Game MechanicsCategory:Combat A '''pet''' is a mob that is controlled by a player. == Mechanics == Pets can be used to attack other players, attack other mobs, or even to attack yourself! They are controlled via the pet interaction window, which automatically appears on the UI any time a new pet is obtained. A player may command a pet to attack, rest, or stop attacking; it may also be set to assist mode, where it will attack anything that attacks yo...")
  • 19:27, 26 February 2026Vocabulary (hist | edit) ‎[22,032 bytes]Damayah (talk | contribs) (Created page with "Certain terms used within the Shadowbane community are recognized across the entire MMO genre, but there are many that only exist in the context of this game. If you encounter an acronym not listed here, it may be in reference to a guild name. __TOC__ {{header|Shadowbane Slang and Acronym Guide}} === A === * '''AB''' is short for "''Aeran Belendor''" an Elf-themed area. * '''Ambi''', '''ambidex''', or ''ambidextrous'': a character that can wield weapons in b...")
  • 19:24, 26 February 2026Fortitude (hist | edit) ‎[1,170 bytes]Damayah (talk | contribs) (Created page with "'''Fortitude''' is a type of buff that limits incoming damage to a percentage of the affected character's health per single attack. == List of Fortitudes == * Vampire's Dark Fortitude limits damage from only crushing, piercing, and slashing * Belgosch's Unnatural Fortitude limits damage from cold, crushing, lightning and poison * Drannok's Drannok#Unholy Fortitude|Unholy Fortit...")
  • 19:24, 26 February 2026AoE (hist | edit) ‎[1,093 bytes]Damayah (talk | contribs) (Created page with "Category:Game Mechanics thumb|350px|[[Druid casting earthquake]]'''Area of effect''' (often abbreviated ''AoE'') is any ability that affects more than one target in a spherical area. == Mechanics == === Targeting === There are two target types for area of effect abilities: ''personal'' and ''targeted''. '''Personal''' AoE abilities (sometimes called "point blank") affect the area surrounding their caster (sometimes eve...")
  • 19:23, 26 February 2026Snare (hist | edit) ‎[2,563 bytes]Damayah (talk | contribs) (Created page with "'''Crowd control''' (''often abbreviated CC'') are a category of powers that hinder a target's ability to move or act. == Crowd Control Effects == === File:Blockdrain cam.png Power Block === A '''power block''' (often abbreviated "PB") is a type of crowd control that prevents the target from using any powers or skills. This effect is most often found with weapon powers. All power blocks include a brief power block immunity to prevent chain...")
  • 19:22, 26 February 2026Spirit (hist | edit) ‎[1,130 bytes]Damayah (talk | contribs) (Created page with "Category:Attributes '''Spirit''' or ''Spi'' is defined as "pertaining to the soul, as distinguished from the physical nature". This trait has been adapted as a Shadowbane stat responsible primarily for amount of mana and minimum casted power damage. === Tips === Spirit has long been a mostly negligible attribute, superior only in terms of worth, to strength. Most people will worry about spirit last on a template, since intelligence, constitution...")
  • 19:22, 26 February 2026Intelligence (hist | edit) ‎[1,539 bytes]Damayah (talk | contribs) (Created page with "Category:Attributes Category:Formulas '''Intelligence''' or ''Int'' is defined as "capacity for learning, reasoning, understanding, and similar forms of mental activity". This trait has been adapted as a Shadowbane stat responsible primarily for casted power damage. Intelligence defines the skill training cap, and can also raise skill percentage, which in turn can affect defense and weapon damage as well. == Role in Character Development == Intelligen...")
  • 19:22, 26 February 2026Mana (hist | edit) ‎[1,460 bytes]Damayah (talk | contribs) (Created page with "Category:AttributesCategory:Game MechanicsCategory:Combat '''Mana''', also known as ''MP'', is a measure of how much spell casting endurance a character has. Mana is represented on the Shadowbane GUI as a '''blue''' bar that will diminish when a character spends mana points. If mana is reduced to zero, the character will no longer be able to cast any spells costing mana. Additionally, spells will cost more mana while the caster is flying. === Recovery === M...")
  • 19:19, 26 February 2026Flight (hist | edit) ‎[1,481 bytes]Damayah (talk | contribs) (Created page with "'''Flight''' is the ability for some characters to ascend into the air. == Mechanics == Creatures cannot move diagonally during flight. Moving horizontally while flying provides a base movement speed increase of 30%. While airborne, stamina will drain slowly over time (similar to swimming). === Tiers === There are 7 "tiers" of flight, which a creature may ascend to one after the other. A player cannot skip tiers when ascending or descending (unless Death|s...")
  • 19:18, 26 February 2026Stamina (hist | edit) ‎[1,382 bytes]Damayah (talk | contribs) (Created page with "Category:Attributes '''Stamina''', often shortened to ''stam'', is the amount of endurance for physical activy such as running, flying, attacking with weapons, or shouting. Stamina is uniformly represented on the Shadowbane GUI as a yellow bar. If stamina is running low or at zero, the character will revert to walk mode, return to the ground if he/she was flying, and stop using his/her weapon. Stamina will recover slowly on its own, and the speed at which it recover...")
  • 19:18, 26 February 2026Passive Defense (hist | edit) ‎[2,089 bytes]Damayah (talk | contribs) (Created page with "'''Passive defenses''' are skills that increase survivability. Passive defenses mechanics always on unless a creature is sitting down or stunned. == Block == {{lorebox|''Merely carrying a shield will aid one's defense in combat, but with careful practice a defender learns how to put his shield to its best use. Seasoned defenders anticipate blows and block them before they ever fall.''|Block skill description}} The block skill provides a chance to negate incoming mel...")
  • 19:16, 26 February 2026Health (hist | edit) ‎[888 bytes]Damayah (talk | contribs) (Created page with "Category:Attributes '''Health''', also known as ''HP'', ''hit points'', or ''life'', is a measure of how much damage a character can sustain before dying. Health is represented on the Shadowbane GUI as a red bar that will diminish when a character is damaged by a mobile or another player. If health is reduced below zero, the character will experience death. Health will recover slowly on it's own, and the speed at which it recovers can be modified by a few factor...")
  • 19:16, 26 February 2026Stun (hist | edit) ‎[3,036 bytes]Damayah (talk | contribs) (Created page with "Category:Powers '''Stun''' is a power that, when successful, prevents all actions from the target except: chat, emotes, change of flight tier, combat mode toggle, and sit toggle. Stun also disables the target's passive defense. Most stuns depend on an attack rating for success. == Immunity and Removal == When stunned by any means, the target is given a stun immunity that lasts three times as long as the stun itself to prevent a chain. If a stun is attempted on...")
  • 19:15, 26 February 2026Damage (hist | edit) ‎[7,830 bytes]Damayah (talk | contribs) (Created page with "Category:Game Mechanics Category:Combat '''Damage''' refers to a negative modification to a player's health, stamina, or mana. Damage to health is represented in real time, following the event of taking damage by overhead floating red digits for personal damage, orange digits for damage to a group member, and yellow digits for damage to any other party. Damage to stamina and mana will only be indicated via system channels. == Damage Types == === P...")
  • 19:15, 26 February 2026Invisibility (hist | edit) ‎[1,624 bytes]Damayah (talk | contribs) (Created page with "'''Invisibility''' is a type of ability (usually a skill) which renders the caster invisible to most creatures. Invisibility will immediately end if its bearer is damaged, attacks, uses an item, or casts a power. Invisibility does not render a character immune. Area of effect damage spells will both damage reveal the invisible creature they are successfully hit. == Sources == * All rogues receive the Sneak and Stalk abi...")
  • 19:14, 26 February 2026Dagger Mastery (hist | edit) ‎[7,872 bytes]Damayah (talk | contribs) (Created page with "Category:Skills ''The smallest blades, when used by true masters, can be as deadly as Drake's claws. The pinnacle of blade fighting, Dagger Mastery, teaches swiftness, balance, and anatomy: sliced arteries send the mightiest foes to certain doom.''<br> == Granted By == *'''Race''': None *'''Base Class''': None *'''Starting Trait''': None *'''Class''': Assassin, Nightstalker, Scout, Thief, Warrior *'''Discipline''': Black Mask *'''Mastery Rune'...")
  • 19:14, 26 February 2026Shadowmastery (hist | edit) ‎[395 bytes]Damayah (talk | contribs) (Created page with "Category:Skills Category:Focus '''Shadowmastery''' is the focus skill used by Assassins and may be trained at any Assassin trainer. == Lore Description == ''The dark arts of the Assassins combine craft at stealth and anatomy with long-forbidden sorceries and forgotten Elvish Necromancy. True Shadowmasters can draw fourth the cold Darkness of the Outer Void to slay their victims.''")
  • 19:13, 26 February 2026Sword Mastery (hist | edit) ‎[7,546 bytes]Damayah (talk | contribs) (Created page with "Category:Skills {{lorebox|Masters know that a sword is more than a point and an edge. In a master's hands a sword becomes an extension of the mind, moving to attack or defense without thought, finding the gaps in any defense, cleaving flesh and steel alike.|Sword Mastery skill description}} == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None<br> *'''Starting Trait''': None<br> *'''Class''': Bard, Crusader...")
  • 19:13, 26 February 2026Great Sword Mastery (hist | edit) ‎[6,901 bytes]Damayah (talk | contribs) (Created page with "Category:Skills == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None <br> *'''Starting Trait''': None<br> *'''Class''': None<br> *'''Discipline''': None<br> *'''Mastery Rune''': Master of Great Swords<br> == Sword Weapons == Sword Weapons == Great Sword Powers == ===Cross Cut=== {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #...")
  • 19:12, 26 February 2026Half-Giant (hist | edit) ‎[2,854 bytes]Damayah (talk | contribs) (Created page with "{{racebar}} <center><font size=4>''The Brutes, Pillars of Strength''</font></center> {{header|Race Information}} {| |valign=top| <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> center|Half-Giant Runestone '''<big>Available Classes</big>'''</div> *'''Base Classes''': Fighter *'''Classes''': Barbarian, Crusader, Huntress,<br> Ranger, Sentinel, Templar, Warrior ! ! ! ! |valign=top| <div...")
  • 07:02, 24 February 2026Vorringia (hist | edit) ‎[10,703 bytes]Damayah (talk | contribs) (Created page with "|- |} </center> == NPC Cities == === Aeldreth Havens === * A safe hold themed after Braialla and the Druids. === Erkeng Hold === * A safe hold themed after the Invorri. ===Khan'Ov Srekel === * Formerly Khar Th'sekt on the Aerynth mapset, this city is a strife zone and is themed after the Irekei Virakt. ===Sea Dog's Rest === * A safe hold themed after the Thieve's Guild. The Vault Keeper and equipment fences are located here. === Starkholm === * A...")
  • 06:58, 24 February 2026Vorringia Runegate System (hist | edit) ‎[3,514 bytes]Damayah (talk | contribs) (Created page with "Runegate Are powerful gate portals that instantly send you to corresponding points through that the game world. These are difference from Zone Portals. __TOC__ __NOEDITSECTION__ {{header|Runegate Tutorial}} All Runegate portals are permanently open for travelers use. === Gate Types === ==== Universal Gates ==== thumb|200px|Runegate Gate Identification These gates are open to all players. *'''Chaos Gate''', which is '''multi-colored''' and l...")
  • 06:48, 24 February 2026Vorgrim Gear Sets (hist | edit) ‎[39,758 bytes]Damayah (talk | contribs) (Created page with "'''Vorgrim Gear Sets''' are set of special armor and weapons. Vorgrim Gear Set pieces may only be found on specialty mobs that spawn ever 5-30 minutes (at random). == Elite Equipment Info Tables == === <span style="background: -webkit-linear-gradient(#ef0202, #8c0000); -webkit-background-clip: text; -webkit-text-fill-color: transparent;">Crimson Circle</span> (mage) === {| class="mw-collapsible mw-collapsed wikitable" !colspan="4"| <strong><span style="background:...")
  • 06:42, 24 February 2026Jewelry (hist | edit) ‎[611 bytes]Damayah (talk | contribs) (Created page with "== Types == Jewelry comes in two categories: '''amulets''' and '''rings'''. Each player may equip one amulet and up to two rings. There are no differences between base ring or amulet items other than appearance and base cost. For instance, a ''Signet Ring'' and a ''Twin Ring'' have different base costs, and have different appearances in the inventory, but are functionally identical apart from the enchantment prefixes and suffixes they contain. == Availability == Jewelr...")
  • 06:39, 24 February 2026Enchantment (hist | edit) ‎[147,295 bytes]Damayah (talk | contribs) (Created page with "'''Enchantments''' are magic affixes that appear on weapons armor, and jewelry when crafted in player cities, or found randomly on mob corpses. Items without enchantments are called ''non-magic'' and have a white title on their mouseover. Items with at least one enchantment are called ''magic'' and have a blue title. == Random Versus Forumula Crafting == When a player chooses to create gear in a city, they must decide whether to use '''random rolling'''...")
  • 06:37, 24 February 2026Shields (hist | edit) ‎[3,291 bytes]Damayah (talk | contribs) (Created page with "== Unrestricted Shields == {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Defense ''' | ''' Block Chance ''' | ''' Durability ''' | ''' Weight ''' |- bgcolor="#DDDDDD" | Hide Shield | 25% | 13 | 4% | 36 | 35 | |- bgcolor="#DDDDDD" | Studded Shield | 50% | 25 | 7.5% | 36 | 35 | |- bgcolor="#DDDDDD" | Target Shield | 75% | 38 | 10% | 36 | 35 | |- bgcolor="#DDDDDD" | Cresce...")
  • 06:36, 24 February 2026Wear Armor, Heavy (hist | edit) ‎[20,025 bytes]Damayah (talk | contribs) (Created page with "== Generic Armor == === Plate Mail (25%) === {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | | '''Defense''' | '''Weight''' | '''Slashing''' | '''Piercing''' | '''Crushing''' | '''Additional''' |- bgcolor="#DDDDDD" | '''Helm''' | 5 | 10 | 1.8 | 1.8 | 1.8 | None |- | '''Breastplate''' | 12 | 22 | 4.0 | 4.0 | 4.0 | None |- bgcolor="#DDDDDD" | '''Armguards''' | 4 | 7 | 1.4 | 1.4 | 1.4 | None |- | '''Legguards''' | 7 | 12 | 2...")
  • 06:35, 24 February 2026Wear Armor, Medium (hist | edit) ‎[20,087 bytes]Damayah (talk | contribs) (Created page with "Category:SkillsCategory:Armor == Unrestricted Armor == === Ring Mail (25%)=== thumb|left|upright=0.56|alt=Ring Mail {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | | '''Defense''' | '''Weight''' | '''Slashing''' | '''Piercing''' | '''Crushing''' | '''Additional''' |- bgcolor="#DDDDDD" | '''Helm''' | 5 | 8 | 1.3 | 1.3 | 1.3 | None |- | '''Vest''' | 10 | 18 | 3.0 | 3.0 | 3.0 | None |- bgc...")
  • 06:34, 24 February 2026Wear Armor, Light (hist | edit) ‎[20,880 bytes]Damayah (talk | contribs) (Created page with "'''Wear Armor, Light''' is a focus skill available to Fighters, Healers, and Rogues which allows them to wear Light Armor. A high Wear Armor, Light skill results in higher defense. This page lists all light armor sets and their attributes. == Unrestricted Light Armor Sets == === Quilted Leather (25%) === left|Human Wearing Quilted Leather {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; backgr...")
  • 06:31, 24 February 2026Cloth (hist | edit) ‎[26,287 bytes]Damayah (talk | contribs) (Created page with "'''Cloth''' is a type of armor with no skill requirement and no innate resistances. Most characters begin play with a basic set of cloth armor and all classes have the ability to wear it. == Class-Restricted Cloth Armor == Cloth armor that requires the wearer to be a certain base or prestige class. === 100px|bottom Acolyte Robes === {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; backgrou...")
  • 06:25, 24 February 2026Glass Weapons (hist | edit) ‎[9,263 bytes]Damayah (talk | contribs) (Created page with "'''Glass weapons''' are rare weapons with a unique blue appearance and powerful magical qualities. == Characteristics == Glass weapons have the highest attack rating bonus of all weapons in the game at '''+175''' and a third-tier weapon proc. All glass weapons cause bleeding damage (with the exception of the glass bow and glass crossbow, which inflict poison damage instead of normal physical damage. Glass i...")
  • 06:25, 24 February 2026Sword Weapons (hist | edit) ‎[24,546 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Default Damage Type:'' Slashing == One Handed == === One Handed === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Based Stat ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- |- bgcolor="#DDDDDD" | {{item|Small Sword| {{...")
  • 06:24, 24 February 2026Mastery Runes (hist | edit) ‎[8,693 bytes]Damayah (talk | contribs) (Created page with "Category:RunesCategory:Items right|Runes '''Mastery Runes''' are special items that qualified players (level 20 and up) may use to gain the ability to train weapon mastery focus lines which they no not normally get included with their class. For example, a Priest is given the ability to train Staff, however he is not able to train Staff Mastery for additional attack rating and powers. By applying a staff mastery rune, he...")
  • 06:24, 24 February 2026Staff Mastery (hist | edit) ‎[7,351 bytes]Damayah (talk | contribs) (Created page with "Category:SkillsCategory:Needs Game Info ''Staff Mastery Rune Narrative''<br> == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None<br> *'''Starting Trait''': None<br> *'''Class''': Bard, Ranger, Druid, Warlock, Warrior<br> *'''Discipline''': None<br> *'''Mastery Rune''': Master of Staves<br> == Staff Weapons == Staff Weapons == Staff Mastery Powers ==...")
  • 06:23, 24 February 2026Staff Weapons (hist | edit) ‎[14,781 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable wand and {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base Stat:'' Dexterity *''Damage Type:'' Crushing <br> == Staff Weapons == Most staffs have baked-in effects to make them worthwhile training choices for classes that do not rely on melee damage. === Unrestricted Staffs === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name '''...")
  • 06:22, 24 February 2026Spear Weapons (hist | edit) ‎[8,145 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base Stat:'' Strength *''Hands:'' Two Handed *''Damage Type:'' Piercing == Spears == === Two Handed === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage Type ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- |- bgc...")
  • 06:21, 24 February 2026Pole Arm Weapons (hist | edit) ‎[1,829 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base Stat:'' Strength *''Default Damage Type:'' Slashing == Unrestricted Pole Arms == {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- |- bgcolor="#DDDDDD" |Glaive | 25% | 5 - 14...")
  • 06:21, 24 February 2026Hammer Weapons (hist | edit) ‎[16,020 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base Stat:'' Strength *''Default Damage Type:'' Crushing == One Handed Hammers == === Unrestricted One Handed Hammers === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage Type ''' | ''' Dura ''' | ''' Wt ''' | ''' Attribut...")
  • 06:20, 24 February 2026Unarmed Combat Mastery (hist | edit) ‎[7,744 bytes]Damayah (talk | contribs) (Created page with "Category:Skills ''Unarmed Combat Mastery Rune Narrative''<br> == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None<br> *'''Starting Trait''': None<br> *'''Class''': Assassin, Bard, Barbarian, Nightstalker, Ranger, Scout, Thief, Warlock, Warrior<br> *'''Discipline''': Sun Dancer<br> *'''Mastery Rune''': None<br> == Unarmed Combat Mastery Powers == ===Thunder Strike=== I...")
  • 06:19, 24 February 2026Unarmed Weapons (hist | edit) ‎[5,300 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base stat:'' Dexterity *''Hands:'' One Handed *''Damage Type:'' Crushing == One Handed == === One Handed === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Mastery ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- |- bg...")
  • 06:18, 24 February 2026Dagger Weapons (hist | edit) ‎[8,609 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == Daggers are short, low-damage weapons, but they are very fast. This makes them ideal for proc spells and enchantments. *''Base stat:'' Dexterity *''Hands:'' One-Handed *''Damage Type:'' Piercing == One Handed == {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | '''...")
  • 06:18, 24 February 2026Crossbow Weapons (hist | edit) ‎[4,572 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base stat:'' Dexterity *''Hands:'' Two Handed *''Damage Type:'' Piercing == Crossbows == === Crossbows === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage Type ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- bgcol...")
  • 06:17, 24 February 2026Bow Weapons (hist | edit) ‎[14,520 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base Stat:'' Strength *''Default Damage Type:'' Slashing == One Handed == === One Handed === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage Type ''' | ''' Dura ''' | ''' Wt ''' | ''' Attributes ''' |- bgcolor="#DDDDDD"...")
  • 06:16, 24 February 2026Axe Weapons (hist | edit) ‎[14,520 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base Stat:'' Strength *''Default Damage Type:'' Slashing == One Handed == === One Handed === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage Type ''' | ''' Dura ''' | ''' Wt ''' | ''' Attributes ''' |- bgcolor="#DDDDDD"...")
  • 06:12, 24 February 2026Equipment (hist | edit) ‎[871 bytes]Damayah (talk | contribs) (Created page with "'''Equipment''' (or ''gear'') is anything that can be equipped by a character. This includes weapons, armor, and jewelry. Use the navigation box below to browse all available equipment. == How to Obtain == * Low-level characters may obtain free sets of equipment at the Newbie Isle safehold cities. * High-level characters may obtain sets of sub-par gear from Sea Dog's Rest * All mobs (monsters) in the game hav...")
  • 06:06, 24 February 2026Rogue (hist | edit) ‎[2,466 bytes]Damayah (talk | contribs) (Created page with "{| style="width: 85vw; max-width: 1100px; min-width: 860px;" !      |- | colspan="3" |      |- | colspan="3" |  |- |style="vertical-align: top;"|{{Cheader|Overview|(to bottom, #f0b7a1 0%,#8c3310 50%,#752201 51%,#bf6e4e 100%)}} <blockquote>'''Rogues''' are Aerynth's scoundrels and cheats. They use guile and cunning to catch their targets unaware and unprepared using stealth and knavery.</blockquote> {{Cheader|Powers and Skills|...")
  • 06:05, 24 February 2026Mage (hist | edit) ‎[2,280 bytes]Damayah (talk | contribs) (Created page with "{| style="width: 85vw; max-width: 1100px; min-width: 860px;" !      |- | colspan="3" |      |- | colspan="3" |  |- |style="vertical-align: top;"|{{Cheader|Overview|(to bottom, #f0b7a1 0%,#8c3310 50%,#752201 51%,#bf6e4e 100%)}} <blockquote>'''Mages''' are Aerynth's scholars. They represent meticilous study of the world around them, and offer the best spell damage and battlefield control capabilites of their peers.</blockquote>...")
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