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Combined display of all available logs of Lakebane. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 19:53, 26 February 2026 Damayah talk contribs uploaded File:Gold.jpg
- 19:52, 26 February 2026 Damayah talk contribs created page Resource System (Created page with "The '''resource system''' is a gear progression mechanic. Players can use several types of lumber or minerals found randomly on mob corpses or from a mine. These resources are then used to craft top-tier equipment in player cities. == Resource Mines == :''Main article: Mine'' Players may battle over several resources mines found in the game world. If a guild succeeds in capturing a mine, they will receive steady stream of resources or gold. The...")
- 19:51, 26 February 2026 Damayah talk contribs created page File:Bloodstone.jpg
- 19:51, 26 February 2026 Damayah talk contribs uploaded File:Bloodstone.jpg
- 19:51, 26 February 2026 Damayah talk contribs created page File:Obsidian.jpg
- 19:51, 26 February 2026 Damayah talk contribs uploaded File:Obsidian.jpg
- 19:50, 26 February 2026 Damayah talk contribs created page Rha'khanakar (Created page with "'''Rha'khanakar''' *Skill Requirement: Unarmed Combat 110% *Unarmed Combat Mastery class''' *Subclass: Sun Dancing *Required Discipline: Sundancer *Base Damage Range: 4 - 16 *Very Fast Attack Speed: (20.0) *Damage Type: One Hand Crushing *Base Durability: 60 *Weight: 1 <br> '''Resource Required:''' <br> '''15''' Obsidian '''15''' Bloodstone <br><br> '''See Also ''' *Unarmed Weapons *Unarmed *Resour...")
- 19:49, 26 February 2026 Damayah talk contribs created page Category:Weapons (Created page with "{{lorebox|Once we smiths forged plowshares, but now there is only call for weapons. Whether you look to buy, sell, or repair a weapon, you've come to the right place.|Smiths of Aerynth}} This page contains a list of '''weapons'''. To learn more about the differences between them, see Category:Weapon Class. == Weapon Types == * Axes * Bows * Crossbows * Daggers * Fist Weapons...")
- 19:49, 26 February 2026 Damayah talk contribs created page Khan'xhir (Created page with "'''Khan'xhir *One Hand Crushing Damage: 4 - 16 *Unarmed Combat Class *Subclass: Sun Dancing *Very Fast Attack Speed (21.5) *Skill Requirement: Unarmed Combat 100% *Required Discipline: Sundancer *Durability: 56 *Weight: 1 <br> '''See Also ''' *Unarmed Weapons *Unarmed *Sundancer Category:WeaponsCategory:Unarmed")
- 19:49, 26 February 2026 Damayah talk contribs created page Unarmed Combat (Created page with "Category:Skills The '''unarmed combat skill''' determines what unarmed weapons a player can equip, and affects unarmed attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': Irekei<br> *'''Base Class''': Fighter, Rogue<br> *'''Starting Trait''': Brawler, Sold to the Pits<br> *'''Class''': Bard, Ranger, [...")
- 19:48, 26 February 2026 Damayah talk contribs created page Sundancer (Created page with "right|Chronicle Sun Dancer <center><font size=4>''Kindled Blood, Burning Soul''</font></center> {{lorebox|Called Dervishes by the peoples of the Green Lands, Sun Dancers are the strangest and deadliest of all Irekei. The true pinnacle of strength, the Sun Dancers teach, can only be reached when an Irekei casts off all weapons but his flesh and spirit, becoming like unto the Dragon itself. Laughing as we came, the Blade Weavers began our dance, e...")
- 19:47, 26 February 2026 Damayah talk contribs created page Sun Dancing (Created page with "Category:FocusCategory:SkillsCategory:Needs Game Info ==Sun Dancing== Description: This is the Focus skilled required to use the Sun Dancing weapons *'''Race:''' Irekei *'''Rune:''' Sundancer == Special Weapons == There are special Sun Dancer-only weapons called Khan'Xir. They are available at any rank seven daggersmith, except Nephilim. *100% Khan'xhir *110% Rha'khanakar ==Sun Dancing Weapon Powers== ===Strike like the Wind=== Imag...")
- 19:47, 26 February 2026 Damayah talk contribs created page Exorcism (Created page with "Exorcism is the focus skill granted to Nightstalkers.")
- 19:45, 26 February 2026 Damayah talk contribs created page Unarmed weapon (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base stat:'' Dexterity *''Hands:'' One Handed *''Damage Type:'' Crushing == One Handed == === One Handed === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Mastery ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- |- bg...")
- 19:45, 26 February 2026 Damayah talk contribs created page Unarmed (Created page with "Category:Skills The '''unarmed combat skill''' determines what unarmed weapons a player can equip, and affects unarmed attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': Irekei<br> *'''Base Class''': Fighter, Rogue<br> *'''Starting Trait''': Brawler, Sold to the Pits<br> *'''Class''': Bard, Ranger, [...")
- 19:44, 26 February 2026 Damayah talk contribs created page Crossbow weapon (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base stat:'' Dexterity *''Hands:'' Two Handed *''Damage Type:'' Piercing == Crossbows == === Crossbows === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage Type ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- bgcol...")
- 19:44, 26 February 2026 Damayah talk contribs created page Crossbows (Created page with "Category:Skills The '''crossbow skill''' determines what crossbows a player can equip, and affects crossbow attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None<br> *'''Starting Trait''': Proficient with Crossbows<br> *'''Class''': Nightstalker, Thief, Warrior<br> *'''Discipline''': None<br> *'''Mastery Rune''':...")
- 19:43, 26 February 2026 Damayah talk contribs created page Stance (Created page with "Category:Game MechanicsCategory:Combat '''Stances''' are skills unlocked at level 15 which increase accuracy, damage, or defense, usually by taking a penalty in one or both of the other two. == Mechanics == Using ''Precise Stance'', ''Offensive Stance'' or ''Defensive Stance'' is instant and overwrites the previously active stance. Activating a stance begins a 20-second recycle timer on that stance. To remove your stance, cast ''Normal...")
- 19:42, 26 February 2026 Damayah talk contribs created page Hit roll (Created page with "Category:Game Mechanics Category:Formulas Category:Combat '''Hit roll''' is the formula used to determine the success of an attack. Each time an attack is made on an enemy player, an internal calculation will take place to determine if the attack misses or not. The term "hit roll" is a holdover from tabletop role playing games, where dice were rolled to determine if an attack was successful. == How the Hit Roll is Calculated == File:CLb.png||thumb|300px|A...")
- 19:41, 26 February 2026 Damayah talk contribs created page Bows (Created page with "Category:Skills The '''bow skill''' determines what bows a player can equip, and affects bow attack rating and damage. For a list of available bows, see Bow Weapons. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': Fighter, Rogue<br> *'''Starting Trait''': Proficient with Bows<br> *'''Class''': Huntress, Ranger, Scout<...")
- 19:41, 26 February 2026 Damayah talk contribs created page Staff (Redirected page to Staff) Tag: New redirect
- 19:40, 26 February 2026 Damayah talk contribs created page Staffs (Created page with "Category:Skills The staff skill determines what staffs a player can equip, and affects spear attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': Healer, Mage, Rogue<br> *'''Starting Trait''':Proficient with Staves,Born in the country,Wanderer<br> *'''...")
- 19:39, 26 February 2026 Damayah talk contribs created page Throwing Daggers (Created page with "Category:Skills == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None<br> *'''Starting Trait''': None<br> *'''Class''': Barbarian, Scout, Thief<br> *'''Discipline''': Skydancer, Storm Lord<br> *'''Mastery Rune''': Master of Throwing<br> *'''Required Skills''': Axe, Dagger or Hammer trained to 80% or higher<br> == Throwing Weapons == Throwing Weapons == Th...")
- 19:38, 26 February 2026 Damayah talk contribs created page Daggers (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == Daggers are short, low-damage weapons, but they are very fast. This makes them ideal for proc spells and enchantments. *''Base stat:'' Dexterity *''Hands:'' One-Handed *''Damage Type:'' Piercing == One Handed == {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | '''...")
- 19:38, 26 February 2026 Damayah talk contribs created page Dexterity (Created page with "Category:Attributes Category:Game Mechanics Category:Formulas '''Dexterity''' or ''Dex'' is defined as "skill or adroitness in using the hands or body". This trait has been adapted as a Shadowbane stat responsible for many traits dealing with finesse, cunning, or nimbleness. == Role in Defense == Dexterity plays the biggest part amongst all stats for defense. === Formula === Defense can be calculated using the following formula <ref>[http://ubbforums....")
- 19:37, 26 February 2026 Damayah talk contribs created page Effect Removal (Created page with "Category:Game Mechanics Category:Combat '''Effect removal''' powers can remove one or more effects from a player. An effect in Shadowbane is defined as any result of another action that will have a timed influence on combat ability or attribute adjustment. Effects are represented by a small icon in what is called the effects window (by default, the top-left hand side of screen). == Removal Priority == File:Stackrank.png|thumb|Effects on the left side are rem...")
- 19:37, 26 February 2026 Damayah talk contribs created page Category:Game Mechanics (Created page with "A '''damage absorber''' is a type of buff that provides high resistance to specific types of damage, but fade after taking a certain amount of that damage. == Mechanics == Damage absorbers typically provide resistance up to and over the damage resistance cap (75%), resulting in the buffed player taking only about a quarter of the intended damage. However, once the player has received a certain amount (typically 1,000) damage of one of the resisted types, the dam...")
- 19:36, 26 February 2026 Damayah talk contribs created page Damage Absorber (Created page with "A '''damage absorber''' is a type of buff that provides high resistance to specific types of damage, but fade after taking a certain amount of that damage. == Mechanics == Damage absorbers typically provide resistance up to and over the damage resistance cap (75%), resulting in the buffed player taking only about a quarter of the intended damage. However, once the player has received a certain amount (typically 1,000) damage of one of the resisted types, the dam...")
- 19:36, 26 February 2026 Damayah talk contribs created page Damage Shield (Created page with "A '''damage shield''' is a type of buff that adds a small counter-attack response to incoming weapon damage. == Mechanics == If a player buffed with a damage shield is attacked with a weapon (as opposed to a spell), the attacker is automatically damaged for a specific amount per successful attack. This is particularly devastating toward users of light, fast weapons such as daggers or unarmed since their damage is spread out over many more individual attacks. ==...")
- 19:35, 26 February 2026 Damayah talk contribs created page Crowd Control (Created page with "'''Crowd control''' (''often abbreviated CC'') are a category of powers that hinder a target's ability to move or act. == Crowd Control Effects == === File:Blockdrain cam.png Power Block === A '''power block''' (often abbreviated "PB") is a type of crowd control that prevents the target from using any powers or skills. This effect is most often found with weapon powers. All power blocks include a brief power block immunity to prevent chain...")
- 19:35, 26 February 2026 Damayah talk contribs created page Great Sword (Created page with "Category:Skills == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None <br> *'''Starting Trait''': None<br> *'''Class''': None<br> *'''Discipline''': None<br> *'''Mastery Rune''': Master of Great Swords<br> == Sword Weapons == Sword Weapons == Great Sword Powers == ===Cross Cut=== {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #...")
- 19:34, 26 February 2026 Damayah talk contribs created page Swords (Created page with "The '''sword skill''' determines what swords a player can equip, and affects sword attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': Elf<br> *'''Base Class''': Fighter, Rogue<br> *'''Starting Trait''': Proficient with Swords<br> *'''Class''': Confessor, Crusader, Druid, Prelate, Warlock<br> *'''Discipline''': Blade Weaver, [...")
- 19:34, 26 February 2026 Damayah talk contribs created page Spear (Created page with "Category:Skills{{lorebox|The second favored weapon of Kenaryn the Hunter, spears are common weapons among hunters, soldiers, and the Amazons. Trained wielders know how to use a spear in close combat, and skewer foes through even the heaviest of armor.|Spear skill description}} The '''spear skill''' determines what spears a player can equip, and affects spear attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'...")
- 19:33, 26 February 2026 Damayah talk contribs created page Pole Arm (Created page with "Category:Skills {{lorebox|The length and weight of pole arms makes them notoriously difficult to use, but those who have the strength and discipline can turn these weaknesses into strengths. The techniques used by Ardan's armies are still deadly today.|Pole Arm skill description}} The '''pole arm skill''' determines what pole arm weaponss a player can equip, and affects pole arm attack rating and damage. == Races, Classes, and R...")
- 19:32, 26 February 2026 Damayah talk contribs created page Great Hammer (Created page with "'''Great Hammer Mastery''' is a mastery skill that affects great hammer hit chance and grants additional great hammer powers as listed below. Category:Skills == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None <br> *'''Starting Trait''': None<br> *'''Class''': Barbarian, Crusader, Sentinel, Warrior<br> *'''Discipline''': None<br> *'''Mastery Rune''': Mastery_Runes#Master_...")
- 19:32, 26 February 2026 Damayah talk contribs created page Hammer (Created page with "Category:Attributes Category:Game Mechanics Category:Formulas '''Strength''' or ''Str'' is defined as "the ability to exert force on physical objects using muscles". This definition has been translated into Shadowbane as a statistic that decides the maximum damage of a certain weapons, the amount of weight one can carry, and will make a character avatar physically larger. == Role in Character Development == Strength determines the maximum damage value for th...")
- 19:32, 26 February 2026 Damayah talk contribs created page Throwing Weapons (Created page with "Category:Weapon Class If you have the stats for any weapons that fit in this category close at hand, please fill it in. == Throwing Dagger == *''Base Stat:'' Dexterity *''Base Skill:'' Dagger *''Damage Type:'' Piercing {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage type ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- |- b...")
- 19:31, 26 February 2026 Damayah talk contribs created page Great Axe (Created page with "Category:Skills == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None <br> *'''Starting Trait''': None<br> *'''Class''': Barbarian, Crusader, Sentinel, Warrior<br> *'''Discipline''': None<br> *'''Mastery Rune''': Master of Great Axes<br> == Great Axe Weapons == Axe Weapons == Great Axe Mastery Powers == ===Staggering Strike=== {| style="margin-left: 10p...")
- 19:31, 26 February 2026 Damayah talk contribs created page Starting Traits (Created page with "Category:Runes == Description == When creating a character, you have the opportunity to select several of the available Talent and Trait runes to modify and specialise your character. Many of these runes are restricted to certain races, classes, and stat levels. Some will only allow you to take one of each type (for instance, you can only have one "Blood Gift"). == Trait Descriptions == === Agile...")
- 19:30, 26 February 2026 Damayah talk contribs created page Axe (Created page with "Category:Skills thumb|Dwarf with Crescent Axes {{lorebox|Many dismiss the axe as a brutish weapon, but the Dwarves and the Invorri of the frozen north have long favored axes above all other weapons. Careful practice transforms an axe from a crude chopper to the deadliest of weapons.|Axe skill description}} The '''axe skill''' determines what axes a player can equip, and affects axe attack rating and damage. == Races, Classe...")
- 19:30, 26 February 2026 Damayah talk contribs created page Strength (Created page with "Category:Attributes Category:Game Mechanics Category:Formulas '''Strength''' or ''Str'' is defined as "the ability to exert force on physical objects using muscles". This definition has been translated into Shadowbane as a statistic that decides the maximum damage of a certain weapons, the amount of weight one can carry, and will make a character avatar physically larger. == Role in Character Development == Strength determines the maximum damage value for th...")
- 19:30, 26 February 2026 Damayah talk contribs created page Constitution (Created page with "Category:Attributes Category:Game Mechanics Category:Formulas '''Constitution''' or ''Con'' is defined as "the physical character of the body as to strength or health". This trait has been adapted as a Shadowbane stat responsible for a measure one's health and stamina. A high constitution score ensures that a character can endure more punishment before dying. == Role in Health And Stamina == Constitution is the primary value tied to a character's Health...")
- 19:29, 26 February 2026 Damayah talk contribs created page Mob (Created page with "Category:Game MechanicsCategory:Combat '''Mobs''' (short for mobile objects), also called ''"monsters"'', are non-playing antagonists found in the Shadowbane world. Combat with mobiles is referred to as "Player Versus Environment" (or PvE). Mobiles will attack players on sight or when aggression is generated by attacking or casting a power flagged as "aggressive" upon or nearby them. == Aggression == Aggression or "''aggro''" is a term which represents the anger...")
- 19:28, 26 February 2026 Damayah talk contribs created page Pet (Created page with "Category:Game MechanicsCategory:Combat A '''pet''' is a mob that is controlled by a player. == Mechanics == Pets can be used to attack other players, attack other mobs, or even to attack yourself! They are controlled via the pet interaction window, which automatically appears on the UI any time a new pet is obtained. A player may command a pet to attack, rest, or stop attacking; it may also be set to assist mode, where it will attack anything that attacks yo...")
- 19:27, 26 February 2026 Damayah talk contribs created page Vocabulary (Created page with "Certain terms used within the Shadowbane community are recognized across the entire MMO genre, but there are many that only exist in the context of this game. If you encounter an acronym not listed here, it may be in reference to a guild name. __TOC__ {{header|Shadowbane Slang and Acronym Guide}} === A === * '''AB''' is short for "''Aeran Belendor''" an Elf-themed area. * '''Ambi''', '''ambidex''', or ''ambidextrous'': a character that can wield weapons in b...")
- 19:24, 26 February 2026 Damayah talk contribs created page Fortitude (Created page with "'''Fortitude''' is a type of buff that limits incoming damage to a percentage of the affected character's health per single attack. == List of Fortitudes == * Vampire's Dark Fortitude limits damage from only crushing, piercing, and slashing * Belgosch's Unnatural Fortitude limits damage from cold, crushing, lightning and poison * Drannok's Drannok#Unholy Fortitude|Unholy Fortit...")
- 19:24, 26 February 2026 Damayah talk contribs created page AoE (Created page with "Category:Game Mechanics thumb|350px|[[Druid casting earthquake]]'''Area of effect''' (often abbreviated ''AoE'') is any ability that affects more than one target in a spherical area. == Mechanics == === Targeting === There are two target types for area of effect abilities: ''personal'' and ''targeted''. '''Personal''' AoE abilities (sometimes called "point blank") affect the area surrounding their caster (sometimes eve...")
- 19:23, 26 February 2026 Damayah talk contribs created page Snare (Created page with "'''Crowd control''' (''often abbreviated CC'') are a category of powers that hinder a target's ability to move or act. == Crowd Control Effects == === File:Blockdrain cam.png Power Block === A '''power block''' (often abbreviated "PB") is a type of crowd control that prevents the target from using any powers or skills. This effect is most often found with weapon powers. All power blocks include a brief power block immunity to prevent chain...")
- 19:22, 26 February 2026 Damayah talk contribs created page Defense (Redirected page to Hit Roll) Tag: New redirect
- 19:22, 26 February 2026 Damayah talk contribs created page Spirit (Created page with "Category:Attributes '''Spirit''' or ''Spi'' is defined as "pertaining to the soul, as distinguished from the physical nature". This trait has been adapted as a Shadowbane stat responsible primarily for amount of mana and minimum casted power damage. === Tips === Spirit has long been a mostly negligible attribute, superior only in terms of worth, to strength. Most people will worry about spirit last on a template, since intelligence, constitution...")