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  • 19:18, 26 February 2026Stamina (hist | edit) ‎[1,382 bytes]Damayah (talk | contribs) (Created page with "Category:Attributes '''Stamina''', often shortened to ''stam'', is the amount of endurance for physical activy such as running, flying, attacking with weapons, or shouting. Stamina is uniformly represented on the Shadowbane GUI as a yellow bar. If stamina is running low or at zero, the character will revert to walk mode, return to the ground if he/she was flying, and stop using his/her weapon. Stamina will recover slowly on its own, and the speed at which it recover...")
  • 19:18, 26 February 2026Passive Defense (hist | edit) ‎[2,089 bytes]Damayah (talk | contribs) (Created page with "'''Passive defenses''' are skills that increase survivability. Passive defenses mechanics always on unless a creature is sitting down or stunned. == Block == {{lorebox|''Merely carrying a shield will aid one's defense in combat, but with careful practice a defender learns how to put his shield to its best use. Seasoned defenders anticipate blows and block them before they ever fall.''|Block skill description}} The block skill provides a chance to negate incoming mel...")
  • 19:16, 26 February 2026Health (hist | edit) ‎[888 bytes]Damayah (talk | contribs) (Created page with "Category:Attributes '''Health''', also known as ''HP'', ''hit points'', or ''life'', is a measure of how much damage a character can sustain before dying. Health is represented on the Shadowbane GUI as a red bar that will diminish when a character is damaged by a mobile or another player. If health is reduced below zero, the character will experience death. Health will recover slowly on it's own, and the speed at which it recovers can be modified by a few factor...")
  • 19:16, 26 February 2026Stun (hist | edit) ‎[3,036 bytes]Damayah (talk | contribs) (Created page with "Category:Powers '''Stun''' is a power that, when successful, prevents all actions from the target except: chat, emotes, change of flight tier, combat mode toggle, and sit toggle. Stun also disables the target's passive defense. Most stuns depend on an attack rating for success. == Immunity and Removal == When stunned by any means, the target is given a stun immunity that lasts three times as long as the stun itself to prevent a chain. If a stun is attempted on...")
  • 19:15, 26 February 2026Damage (hist | edit) ‎[7,830 bytes]Damayah (talk | contribs) (Created page with "Category:Game Mechanics Category:Combat '''Damage''' refers to a negative modification to a player's health, stamina, or mana. Damage to health is represented in real time, following the event of taking damage by overhead floating red digits for personal damage, orange digits for damage to a group member, and yellow digits for damage to any other party. Damage to stamina and mana will only be indicated via system channels. == Damage Types == === P...")
  • 19:15, 26 February 2026Invisibility (hist | edit) ‎[1,624 bytes]Damayah (talk | contribs) (Created page with "'''Invisibility''' is a type of ability (usually a skill) which renders the caster invisible to most creatures. Invisibility will immediately end if its bearer is damaged, attacks, uses an item, or casts a power. Invisibility does not render a character immune. Area of effect damage spells will both damage reveal the invisible creature they are successfully hit. == Sources == * All rogues receive the Sneak and Stalk abi...")
  • 19:14, 26 February 2026Dagger Mastery (hist | edit) ‎[7,872 bytes]Damayah (talk | contribs) (Created page with "Category:Skills ''The smallest blades, when used by true masters, can be as deadly as Drake's claws. The pinnacle of blade fighting, Dagger Mastery, teaches swiftness, balance, and anatomy: sliced arteries send the mightiest foes to certain doom.''<br> == Granted By == *'''Race''': None *'''Base Class''': None *'''Starting Trait''': None *'''Class''': Assassin, Nightstalker, Scout, Thief, Warrior *'''Discipline''': Black Mask *'''Mastery Rune'...")
  • 19:14, 26 February 2026Shadowmastery (hist | edit) ‎[395 bytes]Damayah (talk | contribs) (Created page with "Category:Skills Category:Focus '''Shadowmastery''' is the focus skill used by Assassins and may be trained at any Assassin trainer. == Lore Description == ''The dark arts of the Assassins combine craft at stealth and anatomy with long-forbidden sorceries and forgotten Elvish Necromancy. True Shadowmasters can draw fourth the cold Darkness of the Outer Void to slay their victims.''")
  • 19:13, 26 February 2026Sword Mastery (hist | edit) ‎[7,546 bytes]Damayah (talk | contribs) (Created page with "Category:Skills {{lorebox|Masters know that a sword is more than a point and an edge. In a master's hands a sword becomes an extension of the mind, moving to attack or defense without thought, finding the gaps in any defense, cleaving flesh and steel alike.|Sword Mastery skill description}} == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None<br> *'''Starting Trait''': None<br> *'''Class''': Bard, Crusader...")
  • 19:13, 26 February 2026Great Sword Mastery (hist | edit) ‎[6,901 bytes]Damayah (talk | contribs) (Created page with "Category:Skills == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None <br> *'''Starting Trait''': None<br> *'''Class''': None<br> *'''Discipline''': None<br> *'''Mastery Rune''': Master of Great Swords<br> == Sword Weapons == Sword Weapons == Great Sword Powers == ===Cross Cut=== {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #...")
  • 19:12, 26 February 2026Half-Giant (hist | edit) ‎[2,854 bytes]Damayah (talk | contribs) (Created page with "{{racebar}} <center><font size=4>''The Brutes, Pillars of Strength''</font></center> {{header|Race Information}} {| |valign=top| <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> center|Half-Giant Runestone '''<big>Available Classes</big>'''</div> *'''Base Classes''': Fighter *'''Classes''': Barbarian, Crusader, Huntress,<br> Ranger, Sentinel, Templar, Warrior ! ! ! ! |valign=top| <div...")
  • 07:02, 24 February 2026Vorringia (hist | edit) ‎[10,703 bytes]Damayah (talk | contribs) (Created page with "|- |} </center> == NPC Cities == === Aeldreth Havens === * A safe hold themed after Braialla and the Druids. === Erkeng Hold === * A safe hold themed after the Invorri. ===Khan'Ov Srekel === * Formerly Khar Th'sekt on the Aerynth mapset, this city is a strife zone and is themed after the Irekei Virakt. ===Sea Dog's Rest === * A safe hold themed after the Thieve's Guild. The Vault Keeper and equipment fences are located here. === Starkholm === * A...")
  • 06:58, 24 February 2026Vorringia Runegate System (hist | edit) ‎[3,514 bytes]Damayah (talk | contribs) (Created page with "Runegate Are powerful gate portals that instantly send you to corresponding points through that the game world. These are difference from Zone Portals. __TOC__ __NOEDITSECTION__ {{header|Runegate Tutorial}} All Runegate portals are permanently open for travelers use. === Gate Types === ==== Universal Gates ==== thumb|200px|Runegate Gate Identification These gates are open to all players. *'''Chaos Gate''', which is '''multi-colored''' and l...")
  • 06:48, 24 February 2026Vorgrim Gear Sets (hist | edit) ‎[39,758 bytes]Damayah (talk | contribs) (Created page with "'''Vorgrim Gear Sets''' are set of special armor and weapons. Vorgrim Gear Set pieces may only be found on specialty mobs that spawn ever 5-30 minutes (at random). == Elite Equipment Info Tables == === <span style="background: -webkit-linear-gradient(#ef0202, #8c0000); -webkit-background-clip: text; -webkit-text-fill-color: transparent;">Crimson Circle</span> (mage) === {| class="mw-collapsible mw-collapsed wikitable" !colspan="4"| <strong><span style="background:...")
  • 06:42, 24 February 2026Jewelry (hist | edit) ‎[611 bytes]Damayah (talk | contribs) (Created page with "== Types == Jewelry comes in two categories: '''amulets''' and '''rings'''. Each player may equip one amulet and up to two rings. There are no differences between base ring or amulet items other than appearance and base cost. For instance, a ''Signet Ring'' and a ''Twin Ring'' have different base costs, and have different appearances in the inventory, but are functionally identical apart from the enchantment prefixes and suffixes they contain. == Availability == Jewelr...")
  • 06:39, 24 February 2026Enchantment (hist | edit) ‎[147,295 bytes]Damayah (talk | contribs) (Created page with "'''Enchantments''' are magic affixes that appear on weapons armor, and jewelry when crafted in player cities, or found randomly on mob corpses. Items without enchantments are called ''non-magic'' and have a white title on their mouseover. Items with at least one enchantment are called ''magic'' and have a blue title. == Random Versus Forumula Crafting == When a player chooses to create gear in a city, they must decide whether to use '''random rolling'''...")
  • 06:37, 24 February 2026Shields (hist | edit) ‎[3,291 bytes]Damayah (talk | contribs) (Created page with "== Unrestricted Shields == {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Defense ''' | ''' Block Chance ''' | ''' Durability ''' | ''' Weight ''' |- bgcolor="#DDDDDD" | Hide Shield | 25% | 13 | 4% | 36 | 35 | |- bgcolor="#DDDDDD" | Studded Shield | 50% | 25 | 7.5% | 36 | 35 | |- bgcolor="#DDDDDD" | Target Shield | 75% | 38 | 10% | 36 | 35 | |- bgcolor="#DDDDDD" | Cresce...")
  • 06:36, 24 February 2026Wear Armor, Heavy (hist | edit) ‎[20,025 bytes]Damayah (talk | contribs) (Created page with "== Generic Armor == === Plate Mail (25%) === {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | | '''Defense''' | '''Weight''' | '''Slashing''' | '''Piercing''' | '''Crushing''' | '''Additional''' |- bgcolor="#DDDDDD" | '''Helm''' | 5 | 10 | 1.8 | 1.8 | 1.8 | None |- | '''Breastplate''' | 12 | 22 | 4.0 | 4.0 | 4.0 | None |- bgcolor="#DDDDDD" | '''Armguards''' | 4 | 7 | 1.4 | 1.4 | 1.4 | None |- | '''Legguards''' | 7 | 12 | 2...")
  • 06:35, 24 February 2026Wear Armor, Medium (hist | edit) ‎[20,087 bytes]Damayah (talk | contribs) (Created page with "Category:SkillsCategory:Armor == Unrestricted Armor == === Ring Mail (25%)=== thumb|left|upright=0.56|alt=Ring Mail {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | | '''Defense''' | '''Weight''' | '''Slashing''' | '''Piercing''' | '''Crushing''' | '''Additional''' |- bgcolor="#DDDDDD" | '''Helm''' | 5 | 8 | 1.3 | 1.3 | 1.3 | None |- | '''Vest''' | 10 | 18 | 3.0 | 3.0 | 3.0 | None |- bgc...")
  • 06:34, 24 February 2026Wear Armor, Light (hist | edit) ‎[20,880 bytes]Damayah (talk | contribs) (Created page with "'''Wear Armor, Light''' is a focus skill available to Fighters, Healers, and Rogues which allows them to wear Light Armor. A high Wear Armor, Light skill results in higher defense. This page lists all light armor sets and their attributes. == Unrestricted Light Armor Sets == === Quilted Leather (25%) === left|Human Wearing Quilted Leather {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; backgr...")
  • 06:31, 24 February 2026Cloth (hist | edit) ‎[26,287 bytes]Damayah (talk | contribs) (Created page with "'''Cloth''' is a type of armor with no skill requirement and no innate resistances. Most characters begin play with a basic set of cloth armor and all classes have the ability to wear it. == Class-Restricted Cloth Armor == Cloth armor that requires the wearer to be a certain base or prestige class. === 100px|bottom Acolyte Robes === {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; backgrou...")
  • 06:25, 24 February 2026Glass Weapons (hist | edit) ‎[9,263 bytes]Damayah (talk | contribs) (Created page with "'''Glass weapons''' are rare weapons with a unique blue appearance and powerful magical qualities. == Characteristics == Glass weapons have the highest attack rating bonus of all weapons in the game at '''+175''' and a third-tier weapon proc. All glass weapons cause bleeding damage (with the exception of the glass bow and glass crossbow, which inflict poison damage instead of normal physical damage. Glass i...")
  • 06:25, 24 February 2026Sword Weapons (hist | edit) ‎[24,546 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Default Damage Type:'' Slashing == One Handed == === One Handed === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Based Stat ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- |- bgcolor="#DDDDDD" | {{item|Small Sword| {{...")
  • 06:24, 24 February 2026Mastery Runes (hist | edit) ‎[8,693 bytes]Damayah (talk | contribs) (Created page with "Category:RunesCategory:Items right|Runes '''Mastery Runes''' are special items that qualified players (level 20 and up) may use to gain the ability to train weapon mastery focus lines which they no not normally get included with their class. For example, a Priest is given the ability to train Staff, however he is not able to train Staff Mastery for additional attack rating and powers. By applying a staff mastery rune, he...")
  • 06:24, 24 February 2026Staff Mastery (hist | edit) ‎[7,351 bytes]Damayah (talk | contribs) (Created page with "Category:SkillsCategory:Needs Game Info ''Staff Mastery Rune Narrative''<br> == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None<br> *'''Starting Trait''': None<br> *'''Class''': Bard, Ranger, Druid, Warlock, Warrior<br> *'''Discipline''': None<br> *'''Mastery Rune''': Master of Staves<br> == Staff Weapons == Staff Weapons == Staff Mastery Powers ==...")
  • 06:23, 24 February 2026Staff Weapons (hist | edit) ‎[14,781 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable wand and {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base Stat:'' Dexterity *''Damage Type:'' Crushing <br> == Staff Weapons == Most staffs have baked-in effects to make them worthwhile training choices for classes that do not rely on melee damage. === Unrestricted Staffs === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name '''...")
  • 06:22, 24 February 2026Spear Weapons (hist | edit) ‎[8,145 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base Stat:'' Strength *''Hands:'' Two Handed *''Damage Type:'' Piercing == Spears == === Two Handed === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage Type ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- |- bgc...")
  • 06:21, 24 February 2026Pole Arm Weapons (hist | edit) ‎[1,829 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base Stat:'' Strength *''Default Damage Type:'' Slashing == Unrestricted Pole Arms == {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- |- bgcolor="#DDDDDD" |Glaive | 25% | 5 - 14...")
  • 06:21, 24 February 2026Hammer Weapons (hist | edit) ‎[16,020 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base Stat:'' Strength *''Default Damage Type:'' Crushing == One Handed Hammers == === Unrestricted One Handed Hammers === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage Type ''' | ''' Dura ''' | ''' Wt ''' | ''' Attribut...")
  • 06:20, 24 February 2026Unarmed Combat Mastery (hist | edit) ‎[7,744 bytes]Damayah (talk | contribs) (Created page with "Category:Skills ''Unarmed Combat Mastery Rune Narrative''<br> == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None<br> *'''Starting Trait''': None<br> *'''Class''': Assassin, Bard, Barbarian, Nightstalker, Ranger, Scout, Thief, Warlock, Warrior<br> *'''Discipline''': Sun Dancer<br> *'''Mastery Rune''': None<br> == Unarmed Combat Mastery Powers == ===Thunder Strike=== I...")
  • 06:19, 24 February 2026Unarmed Weapons (hist | edit) ‎[5,300 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base stat:'' Dexterity *''Hands:'' One Handed *''Damage Type:'' Crushing == One Handed == === One Handed === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Mastery ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- |- bg...")
  • 06:18, 24 February 2026Dagger Weapons (hist | edit) ‎[8,609 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == Daggers are short, low-damage weapons, but they are very fast. This makes them ideal for proc spells and enchantments. *''Base stat:'' Dexterity *''Hands:'' One-Handed *''Damage Type:'' Piercing == One Handed == {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | '''...")
  • 06:18, 24 February 2026Crossbow Weapons (hist | edit) ‎[4,572 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base stat:'' Dexterity *''Hands:'' Two Handed *''Damage Type:'' Piercing == Crossbows == === Crossbows === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage Type ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- bgcol...")
  • 06:17, 24 February 2026Bow Weapons (hist | edit) ‎[14,520 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base Stat:'' Strength *''Default Damage Type:'' Slashing == One Handed == === One Handed === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage Type ''' | ''' Dura ''' | ''' Wt ''' | ''' Attributes ''' |- bgcolor="#DDDDDD"...")
  • 06:16, 24 February 2026Axe Weapons (hist | edit) ‎[14,520 bytes]Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base Stat:'' Strength *''Default Damage Type:'' Slashing == One Handed == === One Handed === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage Type ''' | ''' Dura ''' | ''' Wt ''' | ''' Attributes ''' |- bgcolor="#DDDDDD"...")
  • 06:12, 24 February 2026Equipment (hist | edit) ‎[871 bytes]Damayah (talk | contribs) (Created page with "'''Equipment''' (or ''gear'') is anything that can be equipped by a character. This includes weapons, armor, and jewelry. Use the navigation box below to browse all available equipment. == How to Obtain == * Low-level characters may obtain free sets of equipment at the Newbie Isle safehold cities. * High-level characters may obtain sets of sub-par gear from Sea Dog's Rest * All mobs (monsters) in the game hav...")
  • 06:06, 24 February 2026Rogue (hist | edit) ‎[2,466 bytes]Damayah (talk | contribs) (Created page with "{| style="width: 85vw; max-width: 1100px; min-width: 860px;" !      |- | colspan="3" |      |- | colspan="3" |  |- |style="vertical-align: top;"|{{Cheader|Overview|(to bottom, #f0b7a1 0%,#8c3310 50%,#752201 51%,#bf6e4e 100%)}} <blockquote>'''Rogues''' are Aerynth's scoundrels and cheats. They use guile and cunning to catch their targets unaware and unprepared using stealth and knavery.</blockquote> {{Cheader|Powers and Skills|...")
  • 06:05, 24 February 2026Mage (hist | edit) ‎[2,280 bytes]Damayah (talk | contribs) (Created page with "{| style="width: 85vw; max-width: 1100px; min-width: 860px;" !      |- | colspan="3" |      |- | colspan="3" |  |- |style="vertical-align: top;"|{{Cheader|Overview|(to bottom, #f0b7a1 0%,#8c3310 50%,#752201 51%,#bf6e4e 100%)}} <blockquote>'''Mages''' are Aerynth's scholars. They represent meticilous study of the world around them, and offer the best spell damage and battlefield control capabilites of their peers.</blockquote>...")
  • 06:02, 24 February 2026Healer (hist | edit) ‎[2,295 bytes]Damayah (talk | contribs) (Created page with "{| style="width: 85vw; max-width: 1100px; min-width: 860px;" !      |- | colspan="3" |      |- | colspan="3" |  |- |style="vertical-align: top;"|{{Cheader|Overview|(to bottom, #f0b7a1 0%,#8c3310 50%,#752201 51%,#bf6e4e 100%)}} <blockquote>'''Healers''' are Aerynth's zealots. They represent unwaivering faith and offer the best support capabilites of their peers.</blockquote> {{Cheader|Powers and Skills|(to bottom, #f0b7a1 0%,#8...")
  • 06:01, 24 February 2026Fighter (hist | edit) ‎[2,409 bytes]Damayah (talk | contribs) (Created page with "{| style="width: 85vw; max-width: 1100px; min-width: 860px;" !      |- | colspan="3" |      |- | colspan="3" |  |- |style="vertical-align: top;"|{{Cheader|Overview|(to bottom, #f0b7a1 0%,#8c3310 50%,#752201 51%,#bf6e4e 100%)}} <blockquote>'''Fighters''' are Aerynth's soldiers. They represent the best physical qualities, and gain the most weapon and armor skills of their base class peers.</blockquote> {{Cheader|Powers and Skill...")
  • 05:59, 24 February 2026Prestige Class (hist | edit) ‎[4,046 bytes]Damayah (talk | contribs) (Created page with "Category:Game Mechanics ''This article is about the the tenth level promotion. For other uses, see Class (disambiguation).'' '''Prestige Class''' often just called ''class'' is the final promotion of a character from their base class. === How to Promote === When a character is level ten and wishes to promote to his prestige class, he must visit that specific class trainer. Interacting with this trainer will prompt you if you would like to promote to tha...")
  • 05:57, 24 February 2026Class (disambiguation) (hist | edit) ‎[187 bytes]Damayah (talk | contribs) (Created page with "Category:Disambiguation '''Class''' may also refer to: *Base Class, the class selected at character creation. *Prestige Class, promotion to a more specific class at level ten. ---- {{disambig}}")
  • 05:54, 24 February 2026Base class (hist | edit) ‎[384 bytes]Damayah (talk | contribs) (Created page with "Category:Game Mechanics '''Base Classes''' are classes chosen during character creation. These classes may determine what prestige class you are allowed to promote to at level ten. == The Four Paths of the Hero == *The Fighter's Way: The Path of Might *The Healer's Way: The Path of Faith *The Mage's Way: The Path of Lore *The Rogue's Way: The Path of Skill")
  • 05:53, 24 February 2026Prestige class (hist | edit) ‎[4,046 bytes]Damayah (talk | contribs) (Created page with "Category:Game Mechanics ''This article is about the the tenth level promotion. For other uses, see Class (disambiguation).'' '''Prestige Class''' often just called ''class'' is the final promotion of a character from their base class. === How to Promote === When a character is level ten and wishes to promote to his prestige class, he must visit that specific class trainer. Interacting with this trainer will prompt you if you would like to promote to tha...")
  • 05:52, 24 February 2026Base Class (hist | edit) ‎[384 bytes]Damayah (talk | contribs) (Created page with "Category:Game Mechanics '''Base Classes''' are classes chosen during character creation. These classes may determine what prestige class you are allowed to promote to at level ten. == The Four Paths of the Hero == *The Fighter's Way: The Path of Might *The Healer's Way: The Path of Faith *The Mage's Way: The Path of Lore *The Rogue's Way: The Path of Skill")
  • 05:48, 24 February 2026Vampire (hist | edit) ‎[4,356 bytes]Damayah (talk | contribs) (Created page with "{{racebar}} {{header|Race Information}} {| |valign=top| <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> center|Vampire Rune Stone '''<big>Available Classes</big>'''</div> *'''Base Classes''': Fighter, Rogue, Mage *'''Classes''': Assassin, Necromancer, Scout, Thief, Warlock, Warrior, Wizard *'''Racial Disciplines''': Belgosch, Drannok, Gorgoi, Strigoi ! ! ! ! |...")
  • 05:47, 24 February 2026Shade (hist | edit) ‎[2,537 bytes]Damayah (talk | contribs) (Created page with "{{racebar}} {{header|Race Information}} {| |valign=top| <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> center|Shade Runestone '''<big>Available Classes</big>'''</div> *'''Base Classes''': Fighter, Mage, Rogue *'''Classes''': Assassin, Channeler, Necromancer,<br> Ranger, Scout, Thief, Warlock, Warrior, Wizard *'''Racial Disciplines''': Shroudborne ! ! ! ! |valign...")
  • 05:44, 24 February 2026Nephilim (hist | edit) ‎[3,948 bytes]Damayah (talk | contribs) (Created page with "{{racebar}} {{header|Race Information}} {| |valign=top| <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> center|Nephilim Rune Stone '''<big>Available Classes</big>'''</div> *'''Base Classes''': Fighter, Healer, Mage, Rogue *'''Classes''': Assassin, Barbarian, Bard, Channeler,<br> Doomsayer, Fury, Scout, Thief, Warlock, Warrior, Wizard ! ! ! ! |valign=top| <...")
  • 05:42, 24 February 2026Minotaur (hist | edit) ‎[2,282 bytes]Damayah (talk | contribs) (Created page with "{{racebar}} {{header|Race Information}} {| |valign=top| <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> center|Minotaur Runestone '''<big>Available Classes</big>'''</div> *'''Base Classes''': Fighter, Healer *'''Classes''': Barbarian, Doomsayer, Warrior *'''Racial Disciplines''': Blood Horn, Thrall *'''Gender Restrictions''': Male ! ! ! ! |valign=top| <div class="center" style="width: aut...")
  • 05:41, 24 February 2026Irekei (hist | edit) ‎[2,719 bytes]Damayah (talk | contribs) (Created page with "{{racebar}} {{header|Race Information}} {| |valign=top| <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> center|Irekei Runestone '''<big>Available Classes</big>'''</div> *'''Base Classes''': Fighter, Healer, Mage, Rogue *'''Classes''': Assassin, Bard, Channeler, Fury, Huntress,<br> Nightstalker, Priest, Ranger, Scout, Thief, Warrior, Wizard *'''Racial Di...")
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