User contributions for Damayah
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26 February 2026
- 19:3219:32, 26 February 2026 diff hist +1,137 N Hammer Created page with "Category:Attributes Category:Game Mechanics Category:Formulas '''Strength''' or ''Str'' is defined as "the ability to exert force on physical objects using muscles". This definition has been translated into Shadowbane as a statistic that decides the maximum damage of a certain weapons, the amount of weight one can carry, and will make a character avatar physically larger. == Role in Character Development == Strength determines the maximum damage value for th..." current
- 19:3219:32, 26 February 2026 diff hist +2,942 N Throwing Weapons Created page with "Category:Weapon Class If you have the stats for any weapons that fit in this category close at hand, please fill it in. == Throwing Dagger == *''Base Stat:'' Dexterity *''Base Skill:'' Dagger *''Damage Type:'' Piercing {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage type ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- |- b..." current
- 19:3119:31, 26 February 2026 diff hist +7,907 N Great Axe Created page with "Category:Skills == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None <br> *'''Starting Trait''': None<br> *'''Class''': Barbarian, Crusader, Sentinel, Warrior<br> *'''Discipline''': None<br> *'''Mastery Rune''': Master of Great Axes<br> == Great Axe Weapons == Axe Weapons == Great Axe Mastery Powers == ===Staggering Strike=== {| style="margin-left: 10p..." current
- 19:3119:31, 26 February 2026 diff hist +37,180 N Starting Traits Created page with "Category:Runes == Description == When creating a character, you have the opportunity to select several of the available Talent and Trait runes to modify and specialise your character. Many of these runes are restricted to certain races, classes, and stat levels. Some will only allow you to take one of each type (for instance, you can only have one "Blood Gift"). == Trait Descriptions == === Agile..." current
- 19:3019:30, 26 February 2026 diff hist +1,096 N Axe Created page with "Category:Skills thumb|Dwarf with Crescent Axes {{lorebox|Many dismiss the axe as a brutish weapon, but the Dwarves and the Invorri of the frozen north have long favored axes above all other weapons. Careful practice transforms an axe from a crude chopper to the deadliest of weapons.|Axe skill description}} The '''axe skill''' determines what axes a player can equip, and affects axe attack rating and damage. == Races, Classe..." current
- 19:3019:30, 26 February 2026 diff hist +1,137 N Strength Created page with "Category:Attributes Category:Game Mechanics Category:Formulas '''Strength''' or ''Str'' is defined as "the ability to exert force on physical objects using muscles". This definition has been translated into Shadowbane as a statistic that decides the maximum damage of a certain weapons, the amount of weight one can carry, and will make a character avatar physically larger. == Role in Character Development == Strength determines the maximum damage value for th..." current
- 19:3019:30, 26 February 2026 diff hist +1,240 N Constitution Created page with "Category:Attributes Category:Game Mechanics Category:Formulas '''Constitution''' or ''Con'' is defined as "the physical character of the body as to strength or health". This trait has been adapted as a Shadowbane stat responsible for a measure one's health and stamina. A high constitution score ensures that a character can endure more punishment before dying. == Role in Health And Stamina == Constitution is the primary value tied to a character's Health..." current
- 19:2919:29, 26 February 2026 diff hist +2,316 N Mob Created page with "Category:Game MechanicsCategory:Combat '''Mobs''' (short for mobile objects), also called ''"monsters"'', are non-playing antagonists found in the Shadowbane world. Combat with mobiles is referred to as "Player Versus Environment" (or PvE). Mobiles will attack players on sight or when aggression is generated by attacking or casting a power flagged as "aggressive" upon or nearby them. == Aggression == Aggression or "''aggro''" is a term which represents the anger..." current
- 19:2819:28, 26 February 2026 diff hist +4,333 N Pet Created page with "Category:Game MechanicsCategory:Combat A '''pet''' is a mob that is controlled by a player. == Mechanics == Pets can be used to attack other players, attack other mobs, or even to attack yourself! They are controlled via the pet interaction window, which automatically appears on the UI any time a new pet is obtained. A player may command a pet to attack, rest, or stop attacking; it may also be set to assist mode, where it will attack anything that attacks yo..." current
- 19:2719:27, 26 February 2026 diff hist +22,032 N Vocabulary Created page with "Certain terms used within the Shadowbane community are recognized across the entire MMO genre, but there are many that only exist in the context of this game. If you encounter an acronym not listed here, it may be in reference to a guild name. __TOC__ {{header|Shadowbane Slang and Acronym Guide}} === A === * '''AB''' is short for "''Aeran Belendor''" an Elf-themed area. * '''Ambi''', '''ambidex''', or ''ambidextrous'': a character that can wield weapons in b..." current
- 19:2419:24, 26 February 2026 diff hist +1,170 N Fortitude Created page with "'''Fortitude''' is a type of buff that limits incoming damage to a percentage of the affected character's health per single attack. == List of Fortitudes == * Vampire's Dark Fortitude limits damage from only crushing, piercing, and slashing * Belgosch's Unnatural Fortitude limits damage from cold, crushing, lightning and poison * Drannok's Drannok#Unholy Fortitude|Unholy Fortit..." current
- 19:2419:24, 26 February 2026 diff hist +1,093 N AoE Created page with "Category:Game Mechanics thumb|350px|[[Druid casting earthquake]]'''Area of effect''' (often abbreviated ''AoE'') is any ability that affects more than one target in a spherical area. == Mechanics == === Targeting === There are two target types for area of effect abilities: ''personal'' and ''targeted''. '''Personal''' AoE abilities (sometimes called "point blank") affect the area surrounding their caster (sometimes eve..." current
- 19:2319:23, 26 February 2026 diff hist +2,563 N Snare Created page with "'''Crowd control''' (''often abbreviated CC'') are a category of powers that hinder a target's ability to move or act. == Crowd Control Effects == === File:Blockdrain cam.png Power Block === A '''power block''' (often abbreviated "PB") is a type of crowd control that prevents the target from using any powers or skills. This effect is most often found with weapon powers. All power blocks include a brief power block immunity to prevent chain..." current
- 19:2219:22, 26 February 2026 diff hist +22 N Defense Redirected page to Hit Roll current Tag: New redirect
- 19:2219:22, 26 February 2026 diff hist +1,130 N Spirit Created page with "Category:Attributes '''Spirit''' or ''Spi'' is defined as "pertaining to the soul, as distinguished from the physical nature". This trait has been adapted as a Shadowbane stat responsible primarily for amount of mana and minimum casted power damage. === Tips === Spirit has long been a mostly negligible attribute, superior only in terms of worth, to strength. Most people will worry about spirit last on a template, since intelligence, constitution..." current
- 19:2219:22, 26 February 2026 diff hist +1,539 N Intelligence Created page with "Category:Attributes Category:Formulas '''Intelligence''' or ''Int'' is defined as "capacity for learning, reasoning, understanding, and similar forms of mental activity". This trait has been adapted as a Shadowbane stat responsible primarily for casted power damage. Intelligence defines the skill training cap, and can also raise skill percentage, which in turn can affect defense and weapon damage as well. == Role in Character Development == Intelligen..." current
- 19:2219:22, 26 February 2026 diff hist +1,460 N Mana Created page with "Category:AttributesCategory:Game MechanicsCategory:Combat '''Mana''', also known as ''MP'', is a measure of how much spell casting endurance a character has. Mana is represented on the Shadowbane GUI as a '''blue''' bar that will diminish when a character spends mana points. If mana is reduced to zero, the character will no longer be able to cast any spells costing mana. Additionally, spells will cost more mana while the caster is flying. === Recovery === M..." current
- 19:1919:19, 26 February 2026 diff hist +1,481 N Flight Created page with "'''Flight''' is the ability for some characters to ascend into the air. == Mechanics == Creatures cannot move diagonally during flight. Moving horizontally while flying provides a base movement speed increase of 30%. While airborne, stamina will drain slowly over time (similar to swimming). === Tiers === There are 7 "tiers" of flight, which a creature may ascend to one after the other. A player cannot skip tiers when ascending or descending (unless Death|s..." current
- 19:1819:18, 26 February 2026 diff hist +1,382 N Stamina Created page with "Category:Attributes '''Stamina''', often shortened to ''stam'', is the amount of endurance for physical activy such as running, flying, attacking with weapons, or shouting. Stamina is uniformly represented on the Shadowbane GUI as a yellow bar. If stamina is running low or at zero, the character will revert to walk mode, return to the ground if he/she was flying, and stop using his/her weapon. Stamina will recover slowly on its own, and the speed at which it recover..." current
- 19:1819:18, 26 February 2026 diff hist +2,089 N Passive Defense Created page with "'''Passive defenses''' are skills that increase survivability. Passive defenses mechanics always on unless a creature is sitting down or stunned. == Block == {{lorebox|''Merely carrying a shield will aid one's defense in combat, but with careful practice a defender learns how to put his shield to its best use. Seasoned defenders anticipate blows and block them before they ever fall.''|Block skill description}} The block skill provides a chance to negate incoming mel..." current
- 19:1619:16, 26 February 2026 diff hist +593 N Category:Attributes Created page with "== Attributes == Attributes represent the physical statistics of your player character, and determine (to a large extent) your character's potential within the Shadowbane world. Each character has five primary attributes that measure their mental, physical, and spiritual capabilities. Each attribute is expressed as a number (which falls, typically, in a range from 1 to 100.) Having a "100" in any particular attribute means that your character has reached the theoretical..." current
- 19:1619:16, 26 February 2026 diff hist +888 N Health Created page with "Category:Attributes '''Health''', also known as ''HP'', ''hit points'', or ''life'', is a measure of how much damage a character can sustain before dying. Health is represented on the Shadowbane GUI as a red bar that will diminish when a character is damaged by a mobile or another player. If health is reduced below zero, the character will experience death. Health will recover slowly on it's own, and the speed at which it recovers can be modified by a few factor..." current
- 19:1619:16, 26 February 2026 diff hist +3,036 N Stun Created page with "Category:Powers '''Stun''' is a power that, when successful, prevents all actions from the target except: chat, emotes, change of flight tier, combat mode toggle, and sit toggle. Stun also disables the target's passive defense. Most stuns depend on an attack rating for success. == Immunity and Removal == When stunned by any means, the target is given a stun immunity that lasts three times as long as the stun itself to prevent a chain. If a stun is attempted on..." current
- 19:1519:15, 26 February 2026 diff hist +7,830 N Damage Created page with "Category:Game Mechanics Category:Combat '''Damage''' refers to a negative modification to a player's health, stamina, or mana. Damage to health is represented in real time, following the event of taking damage by overhead floating red digits for personal damage, orange digits for damage to a group member, and yellow digits for damage to any other party. Damage to stamina and mana will only be indicated via system channels. == Damage Types == === P..." current
- 19:1519:15, 26 February 2026 diff hist +1,624 N Invisibility Created page with "'''Invisibility''' is a type of ability (usually a skill) which renders the caster invisible to most creatures. Invisibility will immediately end if its bearer is damaged, attacks, uses an item, or casts a power. Invisibility does not render a character immune. Area of effect damage spells will both damage reveal the invisible creature they are successfully hit. == Sources == * All rogues receive the Sneak and Stalk abi..." current
- 19:1419:14, 26 February 2026 diff hist +7,872 N Dagger Mastery Created page with "Category:Skills ''The smallest blades, when used by true masters, can be as deadly as Drake's claws. The pinnacle of blade fighting, Dagger Mastery, teaches swiftness, balance, and anatomy: sliced arteries send the mightiest foes to certain doom.''<br> == Granted By == *'''Race''': None *'''Base Class''': None *'''Starting Trait''': None *'''Class''': Assassin, Nightstalker, Scout, Thief, Warrior *'''Discipline''': Black Mask *'''Mastery Rune'..." current
- 19:1419:14, 26 February 2026 diff hist +395 N Shadowmastery Created page with "Category:Skills Category:Focus '''Shadowmastery''' is the focus skill used by Assassins and may be trained at any Assassin trainer. == Lore Description == ''The dark arts of the Assassins combine craft at stealth and anatomy with long-forbidden sorceries and forgotten Elvish Necromancy. True Shadowmasters can draw fourth the cold Darkness of the Outer Void to slay their victims.''" current
- 19:1319:13, 26 February 2026 diff hist +7,546 N Sword Mastery Created page with "Category:Skills {{lorebox|Masters know that a sword is more than a point and an edge. In a master's hands a sword becomes an extension of the mind, moving to attack or defense without thought, finding the gaps in any defense, cleaving flesh and steel alike.|Sword Mastery skill description}} == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None<br> *'''Starting Trait''': None<br> *'''Class''': Bard, Crusader..." current
- 19:1319:13, 26 February 2026 diff hist +6,901 N Great Sword Mastery Created page with "Category:Skills == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None <br> *'''Starting Trait''': None<br> *'''Class''': None<br> *'''Discipline''': None<br> *'''Mastery Rune''': Master of Great Swords<br> == Sword Weapons == Sword Weapons == Great Sword Powers == ===Cross Cut=== {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #..." current
- 19:1219:12, 26 February 2026 diff hist +2,854 N Half-Giant Created page with "{{racebar}} <center><font size=4>''The Brutes, Pillars of Strength''</font></center> {{header|Race Information}} {| |valign=top| <div class="center" style="width: auto; margin-left: auto; margin-right: auto;"> center|Half-Giant Runestone '''<big>Available Classes</big>'''</div> *'''Base Classes''': Fighter *'''Classes''': Barbarian, Crusader, Huntress,<br> Ranger, Sentinel, Templar, Warrior ! ! ! ! |valign=top| <div..." current
- 19:0819:08, 26 February 2026 diff hist 0 N File:Petchanair.png No edit summary current
- 19:0719:07, 26 February 2026 diff hist 0 N File:DEele.png No edit summary current
- 19:0619:06, 26 February 2026 diff hist 0 N File:Gorgons.png No edit summary current
- 19:0619:06, 26 February 2026 diff hist 0 N File:Galpa.png No edit summary current
- 19:0619:06, 26 February 2026 diff hist 0 N File:Magusbane.png No edit summary current
- 19:0519:05, 26 February 2026 diff hist 0 N File:Pellegorn.png No edit summary current
- 19:0519:05, 26 February 2026 diff hist 0 N File:Backstab.png No edit summary current
25 February 2026
- 04:1404:14, 25 February 2026 diff hist 0 N File:RS R Elf.png No edit summary current
- 04:1404:14, 25 February 2026 diff hist 0 N File:RS R Dwa.png No edit summary current
- 04:1404:14, 25 February 2026 diff hist 0 N File:RS R Ire.png No edit summary current
- 04:1404:14, 25 February 2026 diff hist 0 N File:RS R Cen.png No edit summary current
- 03:3303:33, 25 February 2026 diff hist −83 Vorringia Runegate System No edit summary current
- 03:3103:31, 25 February 2026 diff hist −105 Vorringia Runegate System No edit summary
- 03:3003:30, 25 February 2026 diff hist 0 N File:Vorringia gates.png No edit summary current
- 03:2103:21, 25 February 2026 diff hist −294 Vorringia Runegate System No edit summary
24 February 2026
- 07:1007:10, 24 February 2026 diff hist +167 Confessor No edit summary current
- 07:0507:05, 24 February 2026 diff hist −19 Main Page No edit summary
- 07:0207:02, 24 February 2026 diff hist +10,708 N Vorringia Created page with "|- |} </center> == NPC Cities == === Aeldreth Havens === * A safe hold themed after Braialla and the Druids. === Erkeng Hold === * A safe hold themed after the Invorri. ===Khan'Ov Srekel === * Formerly Khar Th'sekt on the Aerynth mapset, this city is a strife zone and is themed after the Irekei Virakt. ===Sea Dog's Rest === * A safe hold themed after the Thieve's Guild. The Vault Keeper and equipment fences are located here. === Starkholm === * A..."
- 07:0007:00, 24 February 2026 diff hist +5 Main Page No edit summary
- 06:5806:58, 24 February 2026 diff hist +3,996 N Vorringia Runegate System Created page with "Runegate Are powerful gate portals that instantly send you to corresponding points through that the game world. These are difference from Zone Portals. __TOC__ __NOEDITSECTION__ {{header|Runegate Tutorial}} All Runegate portals are permanently open for travelers use. === Gate Types === ==== Universal Gates ==== thumb|200px|Runegate Gate Identification These gates are open to all players. *'''Chaos Gate''', which is '''multi-colored''' and l..."