User contributions for Damayah
Jump to navigation
Jump to search
26 February 2026
- 19:5719:57, 26 February 2026 diff hist 0 N File:Quicksilver.jpg No edit summary current
- 19:5619:56, 26 February 2026 diff hist 0 N File:Sulfur.jpg No edit summary current
- 19:5619:56, 26 February 2026 diff hist 0 N File:Antimony.jpg No edit summary current
- 19:5619:56, 26 February 2026 diff hist 0 N File:Orichalk.jpg No edit summary current
- 19:5619:56, 26 February 2026 diff hist 0 N File:Onyx.jpg No edit summary current
- 19:5619:56, 26 February 2026 diff hist 0 N File:Diamond.jpg No edit summary current
- 19:5519:55, 26 February 2026 diff hist 0 N File:Coal.jpg No edit summary current
- 19:5519:55, 26 February 2026 diff hist 0 N File:Mandrake.jpg No edit summary current
- 19:5519:55, 26 February 2026 diff hist 0 N File:Oak.jpg No edit summary current
- 19:5519:55, 26 February 2026 diff hist 0 N File:Lumber.jpg No edit summary current
- 19:5419:54, 26 February 2026 diff hist 0 N File:Galvor.jpg No edit summary current
- 19:5419:54, 26 February 2026 diff hist 0 N File:Adamant.jpg No edit summary current
- 19:5419:54, 26 February 2026 diff hist 0 N File:Iron.jpg No edit summary current
- 19:5419:54, 26 February 2026 diff hist 0 N File:Truesteel.jpg No edit summary current
- 19:5419:54, 26 February 2026 diff hist 0 N File:Stone.jpg No edit summary current
- 19:5319:53, 26 February 2026 diff hist 0 N File:Gold.jpg No edit summary current
- 19:5219:52, 26 February 2026 diff hist +4,280 N Resource System Created page with "The '''resource system''' is a gear progression mechanic. Players can use several types of lumber or minerals found randomly on mob corpses or from a mine. These resources are then used to craft top-tier equipment in player cities. == Resource Mines == :''Main article: Mine'' Players may battle over several resources mines found in the game world. If a guild succeeds in capturing a mine, they will receive steady stream of resources or gold. The..." current
- 19:5119:51, 26 February 2026 diff hist 0 N File:Bloodstone.jpg No edit summary current
- 19:5119:51, 26 February 2026 diff hist 0 N File:Obsidian.jpg No edit summary current
- 19:5019:50, 26 February 2026 diff hist +542 N Rha'khanakar Created page with "'''Rha'khanakar''' *Skill Requirement: Unarmed Combat 110% *Unarmed Combat Mastery class''' *Subclass: Sun Dancing *Required Discipline: Sundancer *Base Damage Range: 4 - 16 *Very Fast Attack Speed: (20.0) *Damage Type: One Hand Crushing *Base Durability: 60 *Weight: 1 <br> '''Resource Required:''' <br> '''15''' Obsidian '''15''' Bloodstone <br><br> '''See Also ''' *Unarmed Weapons *Unarmed *Resour..." current
- 19:4919:49, 26 February 2026 diff hist +673 N Category:Weapons Created page with "{{lorebox|Once we smiths forged plowshares, but now there is only call for weapons. Whether you look to buy, sell, or repair a weapon, you've come to the right place.|Smiths of Aerynth}} This page contains a list of '''weapons'''. To learn more about the differences between them, see Category:Weapon Class. == Weapon Types == * Axes * Bows * Crossbows * Daggers * Fist Weapons..." current
- 19:4919:49, 26 February 2026 diff hist +350 N Khan'xhir Created page with "'''Khan'xhir *One Hand Crushing Damage: 4 - 16 *Unarmed Combat Class *Subclass: Sun Dancing *Very Fast Attack Speed (21.5) *Skill Requirement: Unarmed Combat 100% *Required Discipline: Sundancer *Durability: 56 *Weight: 1 <br> '''See Also ''' *Unarmed Weapons *Unarmed *Sundancer Category:WeaponsCategory:Unarmed" current
- 19:4919:49, 26 February 2026 diff hist +5,789 N Unarmed Combat Created page with "Category:Skills The '''unarmed combat skill''' determines what unarmed weapons a player can equip, and affects unarmed attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': Irekei<br> *'''Base Class''': Fighter, Rogue<br> *'''Starting Trait''': Brawler, Sold to the Pits<br> *'''Class''': Bard, Ranger, [..." current
- 19:4819:48, 26 February 2026 diff hist +3,818 N Sundancer Created page with "right|Chronicle Sun Dancer <center><font size=4>''Kindled Blood, Burning Soul''</font></center> {{lorebox|Called Dervishes by the peoples of the Green Lands, Sun Dancers are the strangest and deadliest of all Irekei. The true pinnacle of strength, the Sun Dancers teach, can only be reached when an Irekei casts off all weapons but his flesh and spirit, becoming like unto the Dragon itself. Laughing as we came, the Blade Weavers began our dance, e..." current
- 19:4719:47, 26 February 2026 diff hist +15,425 N Sun Dancing Created page with "Category:FocusCategory:SkillsCategory:Needs Game Info ==Sun Dancing== Description: This is the Focus skilled required to use the Sun Dancing weapons *'''Race:''' Irekei *'''Rune:''' Sundancer == Special Weapons == There are special Sun Dancer-only weapons called Khan'Xir. They are available at any rank seven daggersmith, except Nephilim. *100% Khan'xhir *110% Rha'khanakar ==Sun Dancing Weapon Powers== ===Strike like the Wind=== Imag..." current
- 19:4719:47, 26 February 2026 diff hist +53 N Exorcism Created page with "Exorcism is the focus skill granted to Nightstalkers." current
- 19:4519:45, 26 February 2026 diff hist +5,300 N Unarmed weapon Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base stat:'' Dexterity *''Hands:'' One Handed *''Damage Type:'' Crushing == One Handed == === One Handed === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Mastery ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- |- bg..." current
- 19:4519:45, 26 February 2026 diff hist +5,789 N Unarmed Created page with "Category:Skills The '''unarmed combat skill''' determines what unarmed weapons a player can equip, and affects unarmed attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': Irekei<br> *'''Base Class''': Fighter, Rogue<br> *'''Starting Trait''': Brawler, Sold to the Pits<br> *'''Class''': Bard, Ranger, [..." current
- 19:4419:44, 26 February 2026 diff hist +4,572 N Crossbow weapon Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base stat:'' Dexterity *''Hands:'' Two Handed *''Damage Type:'' Piercing == Crossbows == === Crossbows === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage Type ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- bgcol..." current
- 19:4419:44, 26 February 2026 diff hist +6,093 N Crossbows Created page with "Category:Skills The '''crossbow skill''' determines what crossbows a player can equip, and affects crossbow attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None<br> *'''Starting Trait''': Proficient with Crossbows<br> *'''Class''': Nightstalker, Thief, Warrior<br> *'''Discipline''': None<br> *'''Mastery Rune''':..." current
- 19:4319:43, 26 February 2026 diff hist +20,017 N Stance Created page with "Category:Game MechanicsCategory:Combat '''Stances''' are skills unlocked at level 15 which increase accuracy, damage, or defense, usually by taking a penalty in one or both of the other two. == Mechanics == Using ''Precise Stance'', ''Offensive Stance'' or ''Defensive Stance'' is instant and overwrites the previously active stance. Activating a stance begins a 20-second recycle timer on that stance. To remove your stance, cast ''Normal..." current
- 19:4219:42, 26 February 2026 diff hist −93 Hit roll No edit summary current
- 19:4219:42, 26 February 2026 diff hist +2,691 N Hit roll Created page with "Category:Game Mechanics Category:Formulas Category:Combat '''Hit roll''' is the formula used to determine the success of an attack. Each time an attack is made on an enemy player, an internal calculation will take place to determine if the attack misses or not. The term "hit roll" is a holdover from tabletop role playing games, where dice were rolled to determine if an attack was successful. == How the Hit Roll is Calculated == File:CLb.png||thumb|300px|A..."
- 19:4119:41, 26 February 2026 diff hist +7,319 N Bows Created page with "Category:Skills The '''bow skill''' determines what bows a player can equip, and affects bow attack rating and damage. For a list of available bows, see Bow Weapons. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': Fighter, Rogue<br> *'''Starting Trait''': Proficient with Bows<br> *'''Class''': Huntress, Ranger, Scout<..." current
- 19:4119:41, 26 February 2026 diff hist +19 N Staff Redirected page to Staff current Tag: New redirect
- 19:4019:40, 26 February 2026 diff hist +5,637 N Staffs Created page with "Category:Skills The staff skill determines what staffs a player can equip, and affects spear attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': Healer, Mage, Rogue<br> *'''Starting Trait''':Proficient with Staves,Born in the country,Wanderer<br> *'''..." current
- 19:3919:39, 26 February 2026 diff hist +13,486 N Throwing Daggers Created page with "Category:Skills == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None<br> *'''Starting Trait''': None<br> *'''Class''': Barbarian, Scout, Thief<br> *'''Discipline''': Skydancer, Storm Lord<br> *'''Mastery Rune''': Master of Throwing<br> *'''Required Skills''': Axe, Dagger or Hammer trained to 80% or higher<br> == Throwing Weapons == Throwing Weapons == Th..." current
- 19:3819:38, 26 February 2026 diff hist +8,609 N Daggers Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == Daggers are short, low-damage weapons, but they are very fast. This makes them ideal for proc spells and enchantments. *''Base stat:'' Dexterity *''Hands:'' One-Handed *''Damage Type:'' Piercing == One Handed == {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | '''..." current
- 19:3819:38, 26 February 2026 diff hist +1,794 N Dexterity Created page with "Category:Attributes Category:Game Mechanics Category:Formulas '''Dexterity''' or ''Dex'' is defined as "skill or adroitness in using the hands or body". This trait has been adapted as a Shadowbane stat responsible for many traits dealing with finesse, cunning, or nimbleness. == Role in Defense == Dexterity plays the biggest part amongst all stats for defense. === Formula === Defense can be calculated using the following formula <ref>[http://ubbforums...." current
- 19:3719:37, 26 February 2026 diff hist +3,969 N Effect Removal Created page with "Category:Game Mechanics Category:Combat '''Effect removal''' powers can remove one or more effects from a player. An effect in Shadowbane is defined as any result of another action that will have a timed influence on combat ability or attribute adjustment. Effects are represented by a small icon in what is called the effects window (by default, the top-left hand side of screen). == Removal Priority == File:Stackrank.png|thumb|Effects on the left side are rem..." current
- 19:3719:37, 26 February 2026 diff hist +562 N Category:Game Mechanics Created page with "A '''damage absorber''' is a type of buff that provides high resistance to specific types of damage, but fade after taking a certain amount of that damage. == Mechanics == Damage absorbers typically provide resistance up to and over the damage resistance cap (75%), resulting in the buffed player taking only about a quarter of the intended damage. However, once the player has received a certain amount (typically 1,000) damage of one of the resisted types, the dam..." current
- 19:3619:36, 26 February 2026 diff hist +562 N Damage Absorber Created page with "A '''damage absorber''' is a type of buff that provides high resistance to specific types of damage, but fade after taking a certain amount of that damage. == Mechanics == Damage absorbers typically provide resistance up to and over the damage resistance cap (75%), resulting in the buffed player taking only about a quarter of the intended damage. However, once the player has received a certain amount (typically 1,000) damage of one of the resisted types, the dam..." current
- 19:3619:36, 26 February 2026 diff hist +536 N Damage Shield Created page with "A '''damage shield''' is a type of buff that adds a small counter-attack response to incoming weapon damage. == Mechanics == If a player buffed with a damage shield is attacked with a weapon (as opposed to a spell), the attacker is automatically damaged for a specific amount per successful attack. This is particularly devastating toward users of light, fast weapons such as daggers or unarmed since their damage is spread out over many more individual attacks. ==..." current
- 19:3519:35, 26 February 2026 diff hist +2,563 N Crowd Control Created page with "'''Crowd control''' (''often abbreviated CC'') are a category of powers that hinder a target's ability to move or act. == Crowd Control Effects == === File:Blockdrain cam.png Power Block === A '''power block''' (often abbreviated "PB") is a type of crowd control that prevents the target from using any powers or skills. This effect is most often found with weapon powers. All power blocks include a brief power block immunity to prevent chain..." current
- 19:3519:35, 26 February 2026 diff hist +6,901 N Great Sword Created page with "Category:Skills == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None <br> *'''Starting Trait''': None<br> *'''Class''': None<br> *'''Discipline''': None<br> *'''Mastery Rune''': Master of Great Swords<br> == Sword Weapons == Sword Weapons == Great Sword Powers == ===Cross Cut=== {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #..." current
- 19:3419:34, 26 February 2026 diff hist +6,576 N Swords Created page with "The '''sword skill''' determines what swords a player can equip, and affects sword attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': Elf<br> *'''Base Class''': Fighter, Rogue<br> *'''Starting Trait''': Proficient with Swords<br> *'''Class''': Confessor, Crusader, Druid, Prelate, Warlock<br> *'''Discipline''': Blade Weaver, [..." current
- 19:3419:34, 26 February 2026 diff hist −282 Spear No edit summary current
- 19:3419:34, 26 February 2026 diff hist +7,534 N Spear Created page with "Category:Skills{{lorebox|The second favored weapon of Kenaryn the Hunter, spears are common weapons among hunters, soldiers, and the Amazons. Trained wielders know how to use a spear in close combat, and skewer foes through even the heaviest of armor.|Spear skill description}} The '''spear skill''' determines what spears a player can equip, and affects spear attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'..."
- 19:3319:33, 26 February 2026 diff hist +6,377 N Pole Arm Created page with "Category:Skills {{lorebox|The length and weight of pole arms makes them notoriously difficult to use, but those who have the strength and discipline can turn these weaknesses into strengths. The techniques used by Ardan's armies are still deadly today.|Pole Arm skill description}} The '''pole arm skill''' determines what pole arm weaponss a player can equip, and affects pole arm attack rating and damage. == Races, Classes, and R..." current
- 19:3219:32, 26 February 2026 diff hist +7,288 N Great Hammer Created page with "'''Great Hammer Mastery''' is a mastery skill that affects great hammer hit chance and grants additional great hammer powers as listed below. Category:Skills == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None <br> *'''Starting Trait''': None<br> *'''Class''': Barbarian, Crusader, Sentinel, Warrior<br> *'''Discipline''': None<br> *'''Mastery Rune''': Mastery_Runes#Master_..." current