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- 20:03, 26 February 2026 Braialla's Blade (hist | edit) [311 bytes] Damayah (talk | contribs) (Created page with "'''Braialla's Blade *One Hand Slashing Damage: 10 - 27 *Sword Class *Subclass: Beastcraft *Fast Attack Speed (30.5) *Skill Requirement: 100% *Durability: 35 *Weight: 5 *Attributes: Rangers Only <br> '''See Also ''' *Sword Weapons *Sword *Ranger Category:WeaponsCategory:Swords")
- 20:03, 26 February 2026 Sword (hist | edit) [6,576 bytes] Damayah (talk | contribs) (Created page with "The '''sword skill''' determines what swords a player can equip, and affects sword attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': Elf<br> *'''Base Class''': Fighter, Rogue<br> *'''Starting Trait''': Proficient with Swords<br> *'''Class''': Confessor, Crusader, Druid, Prelate, Warlock<br> *'''Discipline''': Blade Weaver, [...")
- 20:02, 26 February 2026 Nature's Wrath (hist | edit) [308 bytes] Damayah (talk | contribs) (Created page with "'''Nature's Wrath *One Hand Slashing Damage: 10 - 27 *Sword Class *Subclass: Nature Lore *Fast Attack Speed (30.5) *Skill Requirement: 100% *Durability: 35 *Weight: 5 *Attributes: Druids Only <br> '''See Also ''' *Sword Weapons *Sword *Druid Category:WeaponsCategory:Swords")
- 20:01, 26 February 2026 Shadowbane (hist | edit) [3,517 bytes] Damayah (talk | contribs) (Created page with "The Lore of Lakebane The First Forging In the Dawn Age, before kingdoms bore banners and before men carved stone into cities, the god Thurin the Shaper walked the newborn world. With him labored his first Dwarves—stone-born artisans whose hammers rang with divine purpose. From star-iron drawn out of the firmament and quenched in the breath of the mountains, they forged the blade Shadowbane. It was not made merely to slay. It was made to divide. Shadowbane separated...")
- 19:58, 26 February 2026 City (hist | edit) [3,212 bytes] Damayah (talk | contribs) (Created page with "''Cities''' are player gathering spots, bind points, and places to find many goods and services offered by NPCs. Most cities in the world are owned by real players and their guilds, but a few of them were created by the game world and are open to all. == Types of Cities == === NPC Cities === NPC cities exist as part of the original game word. They are static and cannot be the target of banes. NPC cities are often the hubs of in-game player-t...")
- 19:57, 26 February 2026 Enchantments (hist | edit) [147,295 bytes] Damayah (talk | contribs) (Created page with "'''Enchantments''' are magic affixes that appear on weapons armor, and jewelry when crafted in player cities, or found randomly on mob corpses. Items without enchantments are called ''non-magic'' and have a white title on their mouseover. Items with at least one enchantment are called ''magic'' and have a blue title. == Random Versus Forumula Crafting == When a player chooses to create gear in a city, they must decide whether to use '''random rolling'''...")
- 19:52, 26 February 2026 Resource System (hist | edit) [4,280 bytes] Damayah (talk | contribs) (Created page with "The '''resource system''' is a gear progression mechanic. Players can use several types of lumber or minerals found randomly on mob corpses or from a mine. These resources are then used to craft top-tier equipment in player cities. == Resource Mines == :''Main article: Mine'' Players may battle over several resources mines found in the game world. If a guild succeeds in capturing a mine, they will receive steady stream of resources or gold. The...")
- 19:50, 26 February 2026 Rha'khanakar (hist | edit) [542 bytes] Damayah (talk | contribs) (Created page with "'''Rha'khanakar''' *Skill Requirement: Unarmed Combat 110% *Unarmed Combat Mastery class''' *Subclass: Sun Dancing *Required Discipline: Sundancer *Base Damage Range: 4 - 16 *Very Fast Attack Speed: (20.0) *Damage Type: One Hand Crushing *Base Durability: 60 *Weight: 1 <br> '''Resource Required:''' <br> '''15''' Obsidian '''15''' Bloodstone <br><br> '''See Also ''' *Unarmed Weapons *Unarmed *Resour...")
- 19:49, 26 February 2026 Khan'xhir (hist | edit) [350 bytes] Damayah (talk | contribs) (Created page with "'''Khan'xhir *One Hand Crushing Damage: 4 - 16 *Unarmed Combat Class *Subclass: Sun Dancing *Very Fast Attack Speed (21.5) *Skill Requirement: Unarmed Combat 100% *Required Discipline: Sundancer *Durability: 56 *Weight: 1 <br> '''See Also ''' *Unarmed Weapons *Unarmed *Sundancer Category:WeaponsCategory:Unarmed")
- 19:49, 26 February 2026 Unarmed Combat (hist | edit) [5,789 bytes] Damayah (talk | contribs) (Created page with "Category:Skills The '''unarmed combat skill''' determines what unarmed weapons a player can equip, and affects unarmed attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': Irekei<br> *'''Base Class''': Fighter, Rogue<br> *'''Starting Trait''': Brawler, Sold to the Pits<br> *'''Class''': Bard, Ranger, [...")
- 19:48, 26 February 2026 Sundancer (hist | edit) [3,818 bytes] Damayah (talk | contribs) (Created page with "right|Chronicle Sun Dancer <center><font size=4>''Kindled Blood, Burning Soul''</font></center> {{lorebox|Called Dervishes by the peoples of the Green Lands, Sun Dancers are the strangest and deadliest of all Irekei. The true pinnacle of strength, the Sun Dancers teach, can only be reached when an Irekei casts off all weapons but his flesh and spirit, becoming like unto the Dragon itself. Laughing as we came, the Blade Weavers began our dance, e...")
- 19:47, 26 February 2026 Sun Dancing (hist | edit) [15,425 bytes] Damayah (talk | contribs) (Created page with "Category:FocusCategory:SkillsCategory:Needs Game Info ==Sun Dancing== Description: This is the Focus skilled required to use the Sun Dancing weapons *'''Race:''' Irekei *'''Rune:''' Sundancer == Special Weapons == There are special Sun Dancer-only weapons called Khan'Xir. They are available at any rank seven daggersmith, except Nephilim. *100% Khan'xhir *110% Rha'khanakar ==Sun Dancing Weapon Powers== ===Strike like the Wind=== Imag...")
- 19:47, 26 February 2026 Exorcism (hist | edit) [53 bytes] Damayah (talk | contribs) (Created page with "Exorcism is the focus skill granted to Nightstalkers.")
- 19:45, 26 February 2026 Unarmed weapon (hist | edit) [5,300 bytes] Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base stat:'' Dexterity *''Hands:'' One Handed *''Damage Type:'' Crushing == One Handed == === One Handed === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Mastery ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- |- bg...")
- 19:45, 26 February 2026 Unarmed (hist | edit) [5,789 bytes] Damayah (talk | contribs) (Created page with "Category:Skills The '''unarmed combat skill''' determines what unarmed weapons a player can equip, and affects unarmed attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': Irekei<br> *'''Base Class''': Fighter, Rogue<br> *'''Starting Trait''': Brawler, Sold to the Pits<br> *'''Class''': Bard, Ranger, [...")
- 19:44, 26 February 2026 Crossbow weapon (hist | edit) [4,572 bytes] Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == *''Base stat:'' Dexterity *''Hands:'' Two Handed *''Damage Type:'' Piercing == Crossbows == === Crossbows === {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage Type ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- bgcol...")
- 19:44, 26 February 2026 Crossbows (hist | edit) [6,093 bytes] Damayah (talk | contribs) (Created page with "Category:Skills The '''crossbow skill''' determines what crossbows a player can equip, and affects crossbow attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None<br> *'''Starting Trait''': Proficient with Crossbows<br> *'''Class''': Nightstalker, Thief, Warrior<br> *'''Discipline''': None<br> *'''Mastery Rune''':...")
- 19:43, 26 February 2026 Stance (hist | edit) [20,017 bytes] Damayah (talk | contribs) (Created page with "Category:Game MechanicsCategory:Combat '''Stances''' are skills unlocked at level 15 which increase accuracy, damage, or defense, usually by taking a penalty in one or both of the other two. == Mechanics == Using ''Precise Stance'', ''Offensive Stance'' or ''Defensive Stance'' is instant and overwrites the previously active stance. Activating a stance begins a 20-second recycle timer on that stance. To remove your stance, cast ''Normal...")
- 19:42, 26 February 2026 Hit roll (hist | edit) [2,598 bytes] Damayah (talk | contribs) (Created page with "Category:Game Mechanics Category:Formulas Category:Combat '''Hit roll''' is the formula used to determine the success of an attack. Each time an attack is made on an enemy player, an internal calculation will take place to determine if the attack misses or not. The term "hit roll" is a holdover from tabletop role playing games, where dice were rolled to determine if an attack was successful. == How the Hit Roll is Calculated == File:CLb.png||thumb|300px|A...")
- 19:41, 26 February 2026 Bows (hist | edit) [7,319 bytes] Damayah (talk | contribs) (Created page with "Category:Skills The '''bow skill''' determines what bows a player can equip, and affects bow attack rating and damage. For a list of available bows, see Bow Weapons. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': Fighter, Rogue<br> *'''Starting Trait''': Proficient with Bows<br> *'''Class''': Huntress, Ranger, Scout<...")
- 19:40, 26 February 2026 Staffs (hist | edit) [5,637 bytes] Damayah (talk | contribs) (Created page with "Category:Skills The staff skill determines what staffs a player can equip, and affects spear attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': Healer, Mage, Rogue<br> *'''Starting Trait''':Proficient with Staves,Born in the country,Wanderer<br> *'''...")
- 19:39, 26 February 2026 Throwing Daggers (hist | edit) [13,486 bytes] Damayah (talk | contribs) (Created page with "Category:Skills == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None<br> *'''Starting Trait''': None<br> *'''Class''': Barbarian, Scout, Thief<br> *'''Discipline''': Skydancer, Storm Lord<br> *'''Mastery Rune''': Master of Throwing<br> *'''Required Skills''': Axe, Dagger or Hammer trained to 80% or higher<br> == Throwing Weapons == Throwing Weapons == Th...")
- 19:38, 26 February 2026 Daggers (hist | edit) [8,609 bytes] Damayah (talk | contribs) (Created page with "Category:Weapon Class '''{{PAGENAME}}''' contains a list of all craftable {{lc:{{PAGENAME}}}}. == General Mechanics == Daggers are short, low-damage weapons, but they are very fast. This makes them ideal for proc spells and enchantments. *''Base stat:'' Dexterity *''Hands:'' One-Handed *''Damage Type:'' Piercing == One Handed == {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | '''...")
- 19:38, 26 February 2026 Dexterity (hist | edit) [1,794 bytes] Damayah (talk | contribs) (Created page with "Category:Attributes Category:Game Mechanics Category:Formulas '''Dexterity''' or ''Dex'' is defined as "skill or adroitness in using the hands or body". This trait has been adapted as a Shadowbane stat responsible for many traits dealing with finesse, cunning, or nimbleness. == Role in Defense == Dexterity plays the biggest part amongst all stats for defense. === Formula === Defense can be calculated using the following formula <ref>[http://ubbforums....")
- 19:37, 26 February 2026 Effect Removal (hist | edit) [3,969 bytes] Damayah (talk | contribs) (Created page with "Category:Game Mechanics Category:Combat '''Effect removal''' powers can remove one or more effects from a player. An effect in Shadowbane is defined as any result of another action that will have a timed influence on combat ability or attribute adjustment. Effects are represented by a small icon in what is called the effects window (by default, the top-left hand side of screen). == Removal Priority == File:Stackrank.png|thumb|Effects on the left side are rem...")
- 19:36, 26 February 2026 Damage Absorber (hist | edit) [562 bytes] Damayah (talk | contribs) (Created page with "A '''damage absorber''' is a type of buff that provides high resistance to specific types of damage, but fade after taking a certain amount of that damage. == Mechanics == Damage absorbers typically provide resistance up to and over the damage resistance cap (75%), resulting in the buffed player taking only about a quarter of the intended damage. However, once the player has received a certain amount (typically 1,000) damage of one of the resisted types, the dam...")
- 19:36, 26 February 2026 Damage Shield (hist | edit) [536 bytes] Damayah (talk | contribs) (Created page with "A '''damage shield''' is a type of buff that adds a small counter-attack response to incoming weapon damage. == Mechanics == If a player buffed with a damage shield is attacked with a weapon (as opposed to a spell), the attacker is automatically damaged for a specific amount per successful attack. This is particularly devastating toward users of light, fast weapons such as daggers or unarmed since their damage is spread out over many more individual attacks. ==...")
- 19:35, 26 February 2026 Crowd Control (hist | edit) [2,563 bytes] Damayah (talk | contribs) (Created page with "'''Crowd control''' (''often abbreviated CC'') are a category of powers that hinder a target's ability to move or act. == Crowd Control Effects == === File:Blockdrain cam.png Power Block === A '''power block''' (often abbreviated "PB") is a type of crowd control that prevents the target from using any powers or skills. This effect is most often found with weapon powers. All power blocks include a brief power block immunity to prevent chain...")
- 19:35, 26 February 2026 Great Sword (hist | edit) [6,901 bytes] Damayah (talk | contribs) (Created page with "Category:Skills == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None <br> *'''Starting Trait''': None<br> *'''Class''': None<br> *'''Discipline''': None<br> *'''Mastery Rune''': Master of Great Swords<br> == Sword Weapons == Sword Weapons == Great Sword Powers == ===Cross Cut=== {| style="margin-left: 10px; border: 1px #BBB solid; padding: 5px; background-color: #...")
- 19:34, 26 February 2026 Swords (hist | edit) [6,576 bytes] Damayah (talk | contribs) (Created page with "The '''sword skill''' determines what swords a player can equip, and affects sword attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': Elf<br> *'''Base Class''': Fighter, Rogue<br> *'''Starting Trait''': Proficient with Swords<br> *'''Class''': Confessor, Crusader, Druid, Prelate, Warlock<br> *'''Discipline''': Blade Weaver, [...")
- 19:34, 26 February 2026 Spear (hist | edit) [7,252 bytes] Damayah (talk | contribs) (Created page with "Category:Skills{{lorebox|The second favored weapon of Kenaryn the Hunter, spears are common weapons among hunters, soldiers, and the Amazons. Trained wielders know how to use a spear in close combat, and skewer foes through even the heaviest of armor.|Spear skill description}} The '''spear skill''' determines what spears a player can equip, and affects spear attack rating and damage. == Races, Classes, and Runes == '''Skill granted by''':<br> *'...")
- 19:33, 26 February 2026 Pole Arm (hist | edit) [6,377 bytes] Damayah (talk | contribs) (Created page with "Category:Skills {{lorebox|The length and weight of pole arms makes them notoriously difficult to use, but those who have the strength and discipline can turn these weaknesses into strengths. The techniques used by Ardan's armies are still deadly today.|Pole Arm skill description}} The '''pole arm skill''' determines what pole arm weaponss a player can equip, and affects pole arm attack rating and damage. == Races, Classes, and R...")
- 19:32, 26 February 2026 Great Hammer (hist | edit) [7,288 bytes] Damayah (talk | contribs) (Created page with "'''Great Hammer Mastery''' is a mastery skill that affects great hammer hit chance and grants additional great hammer powers as listed below. Category:Skills == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None <br> *'''Starting Trait''': None<br> *'''Class''': Barbarian, Crusader, Sentinel, Warrior<br> *'''Discipline''': None<br> *'''Mastery Rune''': Mastery_Runes#Master_...")
- 19:32, 26 February 2026 Hammer (hist | edit) [1,137 bytes] Damayah (talk | contribs) (Created page with "Category:Attributes Category:Game Mechanics Category:Formulas '''Strength''' or ''Str'' is defined as "the ability to exert force on physical objects using muscles". This definition has been translated into Shadowbane as a statistic that decides the maximum damage of a certain weapons, the amount of weight one can carry, and will make a character avatar physically larger. == Role in Character Development == Strength determines the maximum damage value for th...")
- 19:32, 26 February 2026 Throwing Weapons (hist | edit) [2,942 bytes] Damayah (talk | contribs) (Created page with "Category:Weapon Class If you have the stats for any weapons that fit in this category close at hand, please fill it in. == Throwing Dagger == *''Base Stat:'' Dexterity *''Base Skill:'' Dagger *''Damage Type:'' Piercing {| style="margin-lefttop: 10px; border: 1px #BBB solid; padding: 5px; background-color: #EEE;" |- | ''' Name ''' | ''' Skill ''' | ''' Damage ''' | ''' Speed ''' | ''' Damage type ''' | ''' Dura ''' | ''' Wt ''' | ''' Additional ''' |- |- b...")
- 19:31, 26 February 2026 Great Axe (hist | edit) [7,907 bytes] Damayah (talk | contribs) (Created page with "Category:Skills == Races, Classes, and Runes == '''Skill granted by''':<br> *'''Race''': None<br> *'''Base Class''': None <br> *'''Starting Trait''': None<br> *'''Class''': Barbarian, Crusader, Sentinel, Warrior<br> *'''Discipline''': None<br> *'''Mastery Rune''': Master of Great Axes<br> == Great Axe Weapons == Axe Weapons == Great Axe Mastery Powers == ===Staggering Strike=== {| style="margin-left: 10p...")
- 19:31, 26 February 2026 Starting Traits (hist | edit) [37,180 bytes] Damayah (talk | contribs) (Created page with "Category:Runes == Description == When creating a character, you have the opportunity to select several of the available Talent and Trait runes to modify and specialise your character. Many of these runes are restricted to certain races, classes, and stat levels. Some will only allow you to take one of each type (for instance, you can only have one "Blood Gift"). == Trait Descriptions == === Agile...")
- 19:30, 26 February 2026 Axe (hist | edit) [1,096 bytes] Damayah (talk | contribs) (Created page with "Category:Skills thumb|Dwarf with Crescent Axes {{lorebox|Many dismiss the axe as a brutish weapon, but the Dwarves and the Invorri of the frozen north have long favored axes above all other weapons. Careful practice transforms an axe from a crude chopper to the deadliest of weapons.|Axe skill description}} The '''axe skill''' determines what axes a player can equip, and affects axe attack rating and damage. == Races, Classe...")
- 19:30, 26 February 2026 Strength (hist | edit) [1,137 bytes] Damayah (talk | contribs) (Created page with "Category:Attributes Category:Game Mechanics Category:Formulas '''Strength''' or ''Str'' is defined as "the ability to exert force on physical objects using muscles". This definition has been translated into Shadowbane as a statistic that decides the maximum damage of a certain weapons, the amount of weight one can carry, and will make a character avatar physically larger. == Role in Character Development == Strength determines the maximum damage value for th...")
- 19:30, 26 February 2026 Constitution (hist | edit) [1,240 bytes] Damayah (talk | contribs) (Created page with "Category:Attributes Category:Game Mechanics Category:Formulas '''Constitution''' or ''Con'' is defined as "the physical character of the body as to strength or health". This trait has been adapted as a Shadowbane stat responsible for a measure one's health and stamina. A high constitution score ensures that a character can endure more punishment before dying. == Role in Health And Stamina == Constitution is the primary value tied to a character's Health...")
- 19:29, 26 February 2026 Mob (hist | edit) [2,316 bytes] Damayah (talk | contribs) (Created page with "Category:Game MechanicsCategory:Combat '''Mobs''' (short for mobile objects), also called ''"monsters"'', are non-playing antagonists found in the Shadowbane world. Combat with mobiles is referred to as "Player Versus Environment" (or PvE). Mobiles will attack players on sight or when aggression is generated by attacking or casting a power flagged as "aggressive" upon or nearby them. == Aggression == Aggression or "''aggro''" is a term which represents the anger...")
- 19:28, 26 February 2026 Pet (hist | edit) [4,333 bytes] Damayah (talk | contribs) (Created page with "Category:Game MechanicsCategory:Combat A '''pet''' is a mob that is controlled by a player. == Mechanics == Pets can be used to attack other players, attack other mobs, or even to attack yourself! They are controlled via the pet interaction window, which automatically appears on the UI any time a new pet is obtained. A player may command a pet to attack, rest, or stop attacking; it may also be set to assist mode, where it will attack anything that attacks yo...")
- 19:27, 26 February 2026 Vocabulary (hist | edit) [22,032 bytes] Damayah (talk | contribs) (Created page with "Certain terms used within the Shadowbane community are recognized across the entire MMO genre, but there are many that only exist in the context of this game. If you encounter an acronym not listed here, it may be in reference to a guild name. __TOC__ {{header|Shadowbane Slang and Acronym Guide}} === A === * '''AB''' is short for "''Aeran Belendor''" an Elf-themed area. * '''Ambi''', '''ambidex''', or ''ambidextrous'': a character that can wield weapons in b...")
- 19:24, 26 February 2026 Fortitude (hist | edit) [1,170 bytes] Damayah (talk | contribs) (Created page with "'''Fortitude''' is a type of buff that limits incoming damage to a percentage of the affected character's health per single attack. == List of Fortitudes == * Vampire's Dark Fortitude limits damage from only crushing, piercing, and slashing * Belgosch's Unnatural Fortitude limits damage from cold, crushing, lightning and poison * Drannok's Drannok#Unholy Fortitude|Unholy Fortit...")
- 19:24, 26 February 2026 AoE (hist | edit) [1,093 bytes] Damayah (talk | contribs) (Created page with "Category:Game Mechanics thumb|350px|[[Druid casting earthquake]]'''Area of effect''' (often abbreviated ''AoE'') is any ability that affects more than one target in a spherical area. == Mechanics == === Targeting === There are two target types for area of effect abilities: ''personal'' and ''targeted''. '''Personal''' AoE abilities (sometimes called "point blank") affect the area surrounding their caster (sometimes eve...")
- 19:23, 26 February 2026 Snare (hist | edit) [2,563 bytes] Damayah (talk | contribs) (Created page with "'''Crowd control''' (''often abbreviated CC'') are a category of powers that hinder a target's ability to move or act. == Crowd Control Effects == === File:Blockdrain cam.png Power Block === A '''power block''' (often abbreviated "PB") is a type of crowd control that prevents the target from using any powers or skills. This effect is most often found with weapon powers. All power blocks include a brief power block immunity to prevent chain...")
- 19:22, 26 February 2026 Spirit (hist | edit) [1,130 bytes] Damayah (talk | contribs) (Created page with "Category:Attributes '''Spirit''' or ''Spi'' is defined as "pertaining to the soul, as distinguished from the physical nature". This trait has been adapted as a Shadowbane stat responsible primarily for amount of mana and minimum casted power damage. === Tips === Spirit has long been a mostly negligible attribute, superior only in terms of worth, to strength. Most people will worry about spirit last on a template, since intelligence, constitution...")
- 19:22, 26 February 2026 Intelligence (hist | edit) [1,539 bytes] Damayah (talk | contribs) (Created page with "Category:Attributes Category:Formulas '''Intelligence''' or ''Int'' is defined as "capacity for learning, reasoning, understanding, and similar forms of mental activity". This trait has been adapted as a Shadowbane stat responsible primarily for casted power damage. Intelligence defines the skill training cap, and can also raise skill percentage, which in turn can affect defense and weapon damage as well. == Role in Character Development == Intelligen...")
- 19:22, 26 February 2026 Mana (hist | edit) [1,460 bytes] Damayah (talk | contribs) (Created page with "Category:AttributesCategory:Game MechanicsCategory:Combat '''Mana''', also known as ''MP'', is a measure of how much spell casting endurance a character has. Mana is represented on the Shadowbane GUI as a '''blue''' bar that will diminish when a character spends mana points. If mana is reduced to zero, the character will no longer be able to cast any spells costing mana. Additionally, spells will cost more mana while the caster is flying. === Recovery === M...")
- 19:19, 26 February 2026 Flight (hist | edit) [1,481 bytes] Damayah (talk | contribs) (Created page with "'''Flight''' is the ability for some characters to ascend into the air. == Mechanics == Creatures cannot move diagonally during flight. Moving horizontally while flying provides a base movement speed increase of 30%. While airborne, stamina will drain slowly over time (similar to swimming). === Tiers === There are 7 "tiers" of flight, which a creature may ascend to one after the other. A player cannot skip tiers when ascending or descending (unless Death|s...")