Druid
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Druid File:Druidfi.png |
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Overview
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The Druid is the champion for the faint whispers of Braialla's wisdom. He is capable of summoning a variety of natural phenomena to shatter his enemies: hedges of thorns, blights of poison, and storms of lightning. He can even shake the ground itself to break those who still remain. The woodsman's knowledge of nature serves to protect his allies from the elements, revitalize them, or steal them away by transforming them into a raven to evade enemy advances.
Powers and Skills
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| Level | Icon | Ability | Description |
| 10 | Talons of the Beast | Personal melee damage buff | |
| Charm Beast | Single-target non-player Charm | ||
| 11 | Grasp of Thorns | Single Snare and piercing damage over time | |
| 12 | Serpent's Boon | Single-target attack speed buff | |
| 13 | Cloak of Thorns | Single-target piercing Damage Shield | |
| 15 | Blight | Single-target poison damage over time | |
| Regrowth | Single-target heal and heal over time | ||
| Blessing of the Grove | Personal Intelligence and Spirit buff (does not stack with Blessing of the Oak) | ||
| Blessing of the Oak | Personal Dexterity and Constitution buff (does not stack with Blessing of the Grove) | ||
| Offensive Stance | Personal combat stance | ||
| Defensive Stance | Personal combat stance | ||
| Precise Stance | Personal combat stance | ||
| 16 | Braialla's Aid | Single-target dispel poison or disease effect | |
| 20 | Resist Venom | Single-target poison damage resistance buff | |
| 22 | Braialla's Kiss | Single-target heal and heal over time | |
| 26 | Rebirth | Single-target (corpse) dispel deathsroud | |
| 30 | Oaken Flesh | Personal crushing, piercing, and cold Damage Absorber | |
| Raptor Cloak | Single-target bird transformation (grants additional movement speed and flight) | ||
| Resist Cold | Single-target cold damage resistance buff | ||
| Resist Fire | Single-target fire damage resistance buff | ||
| 33 | Breath of Spring | Group heal over time and bleeding, fire, and poison Fortitude | |
| 40 | Hedge of Thorns | Area snare and piercing damage over time | |
| Call Lightning | Area lightning damage and short Stun | ||
| 46 | Braialla's Judgement | Area destroy Necromancer Pet (Grobones and Wight) | |
| 50 | Earthquake | Area crushing damage | |
| Poison Ward | Group poison damage resistance buff | ||
| Ice Ward | Group cold damage resistance buff | ||
| Flame Ward | Group fire damage resistance buff |
Playstyle Tips
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The Druid is a jack of all trades. He can heal respectably, apply pressure with his damage, and even support through his crowd control effects. He is, however, very vulnerable to crowd control himself since he cannot mitigate debuffs or crowd control easily. The class is completely centered around kiting and, whenever possible, you should always be out of your enemy's effective range once you have them loaded up with damage-over-time effects.
- Your Grasp of Thorns and Hedge of Thorns damage over time effects stack and their recycle timers are shorter than their duration, so you should always keep these powers applied on your targets.
- Since Call Lightning and Earthquake have a wide damage range, their damage can be unpredictable. Err on the side of caution when planning your rotation.
- A very cheeky strategy with Druids is to utilize Wizard's Greater Translocation. Since it does not interrupt a spell cast, a group of Druids can begin casting Earthquake simultaneously. Just before the spell is finished casting, the Wizard can translocate the Druids into the middle of an enemy group, instantly laying down thousands of damage. This is a strategy known as "Tele-Quaking."
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| Druid Information | |
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| File:RadarStatsDruid.png | |
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Base Classes |
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Races |
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Disciplines |
Blade Weaver, Darksworn, Enchanter, Huntsman, Rat Catcher, Rune Caster, Sanctifier, Summoner, Traveler, Undead Hunter, Werebear, Werewolf |
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Mastery Runes |
Master of Daggers, Master of Great Hammers, Master of Hammers, Master of Staves, |
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Skills Granted |
Dagger, Sword, Nature Lore (level 10) |
| Druid Static Powers These powers cannot be trained higher. Use these ranks to plan accordingly. | ||||||||||||
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Stances |
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Weapon Powers |
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Contributions by: Colest and Rewen in 2018
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