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Show new changes starting from 00:17, 16 March 2026
   
 
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12 March 2026

N    22:33  Runegate diffhist +1,617 Damayah talk contribs (Created page with "Category:Game MechanicsCategory:Runegates thumb|400px|RunegateA '''runegate''' is a mechanic within the game world represented by a circular rock formation complete with many glyphs. A runegate will allow a player to be transported to other runegates strategically placed elsewhere in the world in an effort to reduce travel time. === Traveler === Traveler is a runegate-oriented discipline available to any character in the game. This...")
N    22:31  Resources diffhist +4,280 Damayah talk contribs (Created page with "The '''resource system''' is a gear progression mechanic. Players can use several types of lumber or minerals found randomly on mob corpses or from a mine. These resources are then used to craft top-tier equipment in player cities. == Resource Mines == :''Main article: Mine'' Players may battle over several resources mines found in the game world. If a guild succeeds in capturing a mine, they will receive steady stream of resources or gold. The...")
N    03:06  Training point diffhist +3,695 Damayah talk contribs (Created page with "Category:Game Mechanics '''Training points''' are a character development mechanic which allow players to customize the potency of their focus skills and powers. == Skill Grades == '''Skill grade''' is a term given to specific power ranks within the 40-point scale that is used by all powers, weapon styles, and stances. Grand Master or ''GM'' is the highest level of training in the scale. Training a power to maximum is the act of "gra...")
N    02:31  Skill‎‎ 2 changes history +616 [Damayah‎ (2×)]
     
02:31 (cur | prev) −12 Damayah talk contribs
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02:26 (cur | prev) +628 Damayah talk contribs (Created page with "A '''skill''' is a type of usable ability similar to a power. Skills are unique in that they do not interrupt certain ongoing effects of other abilities. Namely, invisibility, wereforms, and Traveling Stance. == List of Skills == *Sprint *Traveling Stance *Combat Stances *Tracking *Backstab (Assassin) *Slayer's Focus (Assassin) *Turn Steel (Ranger) *Barbarian#Unstop...")
N    02:30  Tracking diffhist +2,662 Damayah talk contribs (Created page with "Tracking is a type of skill that allows a player to view a list of other players (or sometimes NPCs) within a wide radius around the user's position. The tracking window provides character names and their guild crest. Players who are in your group will appear blue in the tracking window. == Strength == There are two tiers of tracking: Grand Master (GM) and Journeyman (JM). * '''Grand Master tracking''', found on scouts, rangers, and huntress...")
N    02:27  Hit Roll‎‎ 2 changes history +2,598 [Damayah‎ (2×)]
     
02:27 (cur | prev) −93 Damayah talk contribs
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02:26 (cur | prev) +2,691 Damayah talk contribs (Created page with "Category:Game Mechanics Category:Formulas Category:Combat '''Hit roll''' is the formula used to determine the success of an attack. Each time an attack is made on an enemy player, an internal calculation will take place to determine if the attack misses or not. The term "hit roll" is a holdover from tabletop role playing games, where dice were rolled to determine if an attack was successful. == How the Hit Roll is Calculated == File:CLb.png||thumb|300px|A...")
N    02:25  Stances diffhist +20,017 Damayah talk contribs (Created page with "Category:Game MechanicsCategory:Combat '''Stances''' are skills unlocked at level 15 which increase accuracy, damage, or defense, usually by taking a penalty in one or both of the other two. == Mechanics == Using ''Precise Stance'', ''Offensive Stance'' or ''Defensive Stance'' is instant and overwrites the previously active stance. Activating a stance begins a 20-second recycle timer on that stance. To remove your stance, cast ''Normal...")